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 Post subject: make a entry point
PostPosted: Tue Jan 31, 2006 5:10 am 
i have a nes family catridge xxxx in 1 with adapter.. (small catridges) for my nes.

i have this on rom .nes file.
but dump is bad.. it dont show main menu in order to choose games.

how can i making a entry point in order to rom dont show menu.. but rom load directly one of games included on it.. when rom is loaded???


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 Post subject:
PostPosted: Tue Jan 31, 2006 10:45 am 
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Location: Chexbres, VD, Switzerland
Those XXX in 1 cartridges are pirate, so you'd better to download directly the original rom of non-pirated games instead of download the pirated compilation.

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PostPosted: Tue Jan 31, 2006 10:55 am 
yeah, .. but i want to learning on nes world.. and i would like make a entry point to one of this specific games to load one specific sub-rom... do main menu be a common routine for xxxx in 1???

where can i start?


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 Post subject: Re: make a entry point
PostPosted: Tue Jan 31, 2006 11:38 am 
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Location: Rio de Janeiro - Brazil
lord_Chile wrote:
i have this on rom .nes file.
but dump is bad.. it dont show main menu in order to choose games.

If the dump is bad how can you be sure the games are OK? If the menu doesn't show well the games might be just as bad. I agree with Bregalad, just grab good dumps of the individual games.


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PostPosted: Tue Jan 31, 2006 11:50 am 
yeah... but if i get another dump, and dump is good..
and i dont wanna that when i load rom. main menu be showing all games..

i would be that when load this good rom, just emu load directly a game inside it.... any ideas??.. because of this i ask if exists common routines dor menus... how menu knows address of all games.. how it is implemented???... it's different for each rom????


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PostPosted: Tue Jan 31, 2006 11:53 am 
example:

1. mario
2. duck hunts

i wanna that when i load rom.. emu dont show menu. just start mario
and i dont selected any sub rom--


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PostPosted: Tue Jan 31, 2006 11:57 am 
my goal is make entry point. my goal is not play individual games..
Only i wanna know how menus are creating entry points to each game and where is programmed it..


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PostPosted: Tue Jan 31, 2006 12:05 pm 
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lord_Chile wrote:
i ask if exists common routines dor menus... how menu knows address of all games.. how it is implemented???... it's different for each rom????

Wait. Are you trying to make a menu or bypass a menu? It's getting really hard to understand what you're saying.

There are many ways to make menus (as there are countless ways to do ANYTHING related to programming), It's the programmer's choice, but they most likely swap the game bank in and jump to the game's reset address, when you select one from the menu.

Why is this so important to you? These carts have crappy hacked games with crappy menus. Why are you interested at all?


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 Post subject: how to bypassing menu??
PostPosted: Tue Jan 31, 2006 12:07 pm 
i wanna bypass one menu getting directly to one specific game inside rom


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 Post subject: general culture
PostPosted: Tue Jan 31, 2006 12:11 pm 
i am interesting for general culture.. and i think that is good idea to improve my knowledge of this... and i wanna changing entry points..
i dont know if it is easy.. or it is hard about bankswitching.. im only a novice...


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 Post subject:
PostPosted: Tue Jan 31, 2006 12:22 pm 
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Location: Chexbres, VD, Switzerland
I really cannot see the point. Just download the game you want to play ALONE, thoose menus are used only for compilation pirate cards.
Since you don't care how much ROMs you have on your PC, download all separate games you want to play can only be better, so I really don't see the point.
If you want to programm a menu for training/purpose, don't mind those pirates cards.

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 Post subject: ok i see
PostPosted: Tue Jan 31, 2006 12:24 pm 
only good luck.. i understand..


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