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Unit testing framework using Common Lisp
http://forums.nesdev.com/viewtopic.php?f=2&t=11658
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Author:  dustmop [ Wed Sep 24, 2014 1:28 pm ]
Post subject:  Unit testing framework using Common Lisp

I'm working on a fairly sizable homebrew game currently, and to help with development I've created a minimalistic unit testing framework in Common Lisp. I did a full write-up in a blog post here.

Included is a sample calculator rom with the full source up on github. It has a unit test for the binary to decimal routine used within. In my larger homebrew project I'm using the same framework to test things like trigonometry functions, nametable updating, and play field partitioning.

Hopefully someone finds this useful, or at the very least, interesting.

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