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What assembler would you recommend to a new NES developer?
Poll ended at Tue Jun 07, 2016 12:47 am
ASM6 49%  49%  [ 19 ]
CA65 36%  36%  [ 14 ]
MagicKit 3%  3%  [ 1 ]
NBASIC 0%  0%  [ 0 ]
NESASM 10%  10%  [ 4 ]
NESHLA 0%  0%  [ 0 ]
WLA-DX 0%  0%  [ 0 ]
OTHER (Please leave comment) 3%  3%  [ 1 ]
Total votes : 39
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PostPosted: Sun Jun 05, 2016 5:38 pm 
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For those who want to mess about with it, I easily compiled cc65 in the Ubuntu-on-windows setup that the Windows 10 Insider Preview (yuck) allowed me to use. I also had no trouble using the binaries I had built for my main Debian system. Obviously these aren't steps for beginners, but it did make the same makefile work on both operating systems (sort of) without any changes.


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PostPosted: Mon Jun 06, 2016 12:44 pm 
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Joined: Fri Feb 27, 2009 2:35 pm
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Location: Fort Wayne, Indiana
mikejmoffitt wrote:
but it did make the same makefile work on both operating systems (sort of) without any changes.
A more direct method is to just compile it with MinGW and the MSYS shell, which produces regular Windows executables. I think cc65 will just build on anything that has GCC and Make.

A beginner on Windows is just going to grab some pre-compiled executables though and those are easy to find for whatever assembler they choose.


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