Dance games on the NES

Discuss technical or other issues relating to programming the Nintendo Entertainment System, Famicom, or compatible systems.

Moderator: Moderators

Post Reply
User avatar
zeroone
Posts: 929
Joined: Mon Dec 29, 2014 1:46 pm
Location: New York, NY
Contact:

Dance games on the NES

Post by zeroone » Sat Feb 04, 2017 3:17 pm

The unlicenced dance games, such as Kang Ti Wu Wang.7z, require impossible inputs to function (i.e left+right or up+down). Was there actually a dance pad input device created for these games?

tepples
Posts: 21746
Joined: Sun Sep 19, 2004 11:12 pm
Location: NE Indiana, USA (NTSC)
Contact:

Re: Dance games on the NES

Post by tepples » Sat Feb 04, 2017 4:09 pm

During the DDR fad, many unlicensed dance pads had a built-in famiclone for "no console needed" functionality. But I'm waiting until 2019 to make a similar game because patents.

Drag
Posts: 1285
Joined: Mon Sep 27, 2004 2:57 pm
Contact:

Re: Dance games on the NES

Post by Drag » Sat Feb 04, 2017 8:38 pm

Real engineers tiptoe around patents. :P

User avatar
rainwarrior
Posts: 7667
Joined: Sun Jan 22, 2012 12:03 pm
Location: Canada
Contact:

Re: Dance games on the NES

Post by rainwarrior » Sun Feb 05, 2017 1:22 am

Were they designed to work with the official Family Trainer Mat / Power Pad inputs?

tepples
Posts: 21746
Joined: Sun Sep 19, 2004 11:12 pm
Location: NE Indiana, USA (NTSC)
Contact:

Re: Dance games on the NES

Post by tepples » Sun Feb 05, 2017 7:04 am

I think many were designed for a DDR layout (3 wide by 4 deep instead of the Power Pad's 4 wide by 3 deep) and only 8 sensors in standard controller button order.

Code: Select all

3   4
2 5 1
7   8
  6

Post Reply