Magic Jewelry AI

Discuss technical or other issues relating to programming the Nintendo Entertainment System, Famicom, or compatible systems. See the NESdev wiki for more information.

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zeroone
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Magic Jewelry AI

Post by zeroone »

Another day, another AI. This time, it's for Magic Jewelry, the unlicensed Famicom port of Sega's Columns. In reality, this is just another example of how to use the Nintaco API.
zzo38
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Joined: Mon Feb 07, 2011 12:46 pm

Re: Magic Jewelry AI

Post by zzo38 »

What I would like to see is the document of the protocol of the remote API, so that it can be possible making version of the API in other programming languages too (such as Perl and JavaScript).
(Free Hero Mesh - FOSS puzzle game engine)
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