SimCity prototype found!
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Re: SimCity prototype found!
the photo i've seen shows an eteprom board with no obvious alterations, so i'm assuming that's what's going on. away from home right now but i've got some famicom donors stashed away to try this on a cart.
Re: SimCity prototype found!
If on ETROM, the city must be smaller than the standard 120x100 cell city.
Re: SimCity prototype found!
It turns out it's 76x76.
A few other changes have been made to compensate: PD/FD/RCI zones are 2x2 (not 3x3); power plants, stadia, and seaports are 3x3 (not 4x4); airports are 4x4 (not 6x6)
A few other changes have been made to compensate: PD/FD/RCI zones are 2x2 (not 3x3); power plants, stadia, and seaports are 3x3 (not 4x4); airports are 4x4 (not 6x6)
Re: SimCity prototype found!
Is anyone selling these? (just curious)
nesdoug.com -- blog/tutorial on programming for the NES
Re: SimCity prototype found!
We'll know SimCity is getting bootlegged if eBay prices for same-board Koei games (Bandit Kings of Ancient China, L'Empereur, Nobunaga's Ambition II, and Uncharted Waters) shoot up.
Re: SimCity prototype found!
Probably not a huge risk there, as the NES version of the PCBs are all on games that are prohibitively expensive already.
"Can I keep his head for a souvenir?" -Max
Re: SimCity prototype found!
Argh, MMC5! Won't work on a flash cart.
Re: SimCity prototype found!
Might. It's not using much of the MMC5 beyond 8x8 attributes w/ 16k tile mode.
I wouldn't be surprised if Loopy's MMC5 implementation is adequate.
I wouldn't be surprised if Loopy's MMC5 implementation is adequate.
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Re: SimCity prototype found!
It has screwed up graphics on Everdrive. It says it's loading on Powerpak, I have the loopy mappers, but then is just a black screen. So it does not appear to work on flash carts currently
Re: SimCity prototype found!
Yeah, this is probably the only game that stresses the MMC5?
Here come the fortune cookies! Here come the fortune cookies! They're wearing paper hats!
Re: SimCity prototype found!
@lupin3rd
To make it from famicom boards would be easier since there must be a pile of Koei games in every bookoff shop (saw one 2 days ago, complete box for a few hundred yen).
To make it from famicom boards would be easier since there must be a pile of Koei games in every bookoff shop (saw one 2 days ago, complete box for a few hundred yen).
Re: SimCity prototype found!
But then MMC5 boards are longer than other Famicom cart boards. How would one roll a JOINT to fit it and the board in the NES Game Pak shell?
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- Posts: 260
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Re: SimCity prototype found!
there are low profile adapters available that will fit a tall famicom board in a nes shell. may require relocating some components but it can be done.
Re: SimCity prototype found!
Why am I giving ideas for making repro
Jedi move: there is no such thing as pile of Koei famicom games, no such thing.
Jedi move: there is no such thing as pile of Koei famicom games, no such thing.
Re: SimCity prototype found!
The problem there is that NES owners would need both the gigantic ETROM PCB, as well as a 72-pin adapter, all jammed into an already crammed cart.Banshaku wrote:Why am I giving ideas for making repro
Jedi move: there is no such thing as pile of Koei famicom games, no such thing.
Disclaimer: I ordered my Famicom copy of L'Empereur yesterday.
"Can I keep his head for a souvenir?" -Max