How to start developing games for NES?

Discuss technical or other issues relating to programming the Nintendo Entertainment System, Famicom, or compatible systems.

Moderator: Moderators

User avatar
tokumaru
Posts: 12002
Joined: Sat Feb 12, 2005 9:43 pm
Location: Rio de Janeiro - Brazil

Re: How to start developing games for NES?

Post by tokumaru » Tue Sep 05, 2017 3:09 pm

I haven't done much debugging lately, but Mesen seemed pretty cool when I gave it a try. I think it has everything FCEUX does, and more. I sincerely do want to use it more.

Sour
Posts: 815
Joined: Sun Feb 07, 2016 6:16 pm

Re: How to start developing games for NES?

Post by Sour » Tue Sep 05, 2017 5:44 pm

tokumaru wrote:I think it has everything FCEUX does, and more.
I've been trying to fill in the last few missing features that exist in FCEUX but not Mesen. With Lua scripting available in 0.9.2, I think I've mostly covered everything. The things I can still see as missing would be the TAS Editor and Text Hooker (both of which aren't really debugging tools). FCEUX's "RAM Search" feature is not completely available, but the cheat finder in Mesen does give a decent subset of that functionality for now. Eventually, I'd like to add a system of taking memory snapshots & being able to select any 2 snapshots to compare them - which should take care of that functionality gap.

Post Reply