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PostPosted: Thu Nov 30, 2017 10:30 pm 
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Joined: Tue Feb 07, 2017 2:03 am
Posts: 279
100% you can, I'm working with 2 people who did it back in the day. However you can't single step and put break points on actual c64 like you can in VICE ;) or see the internal register states of the VIC and CIAs etc send snapshots that show bugs so my PM can send me a snapshot and say "here the sprites are stuffed up" etc


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PostPosted: Thu Nov 30, 2017 10:51 pm 
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Joined: Thu Jul 23, 2015 7:54 pm
Posts: 152
Location: USA
tepples wrote:
Sogona wrote:
Bregalad wrote:
Actually I tired [FamiTracker] but didn't like it very much, the only advantage is that making "instruments" is simple and great, but making music is awful.

What do you use then? I don't know of any chiptune-oriented programs that aren't tracker-based

If you like LilyPond, PPMCK, or other MML tools, you'll love Pently. The score is written in an MML-like language that looks like this, though ft2pently is also available.

Yeah I'll try it out; it's just that I already added my own music engine to my game. It's pretty barebones but it's taken care of anything I've needed so far. Usually I start messing around on a keyboard, and once I got a melody I like I'll put it into famitracker and go from there. Then once the song's all done to my liking I'll type it into the source as raw .db's.


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PostPosted: Thu Nov 30, 2017 11:23 pm 
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Joined: Mon Feb 07, 2011 12:46 pm
Posts: 962
dougeff wrote:
Sometimes I wonder if the people here are a little bit genius, or a little bit mad.
I think that, if you are a little bit genius then you may also be a little bit mad, therefore, probably, it is both, I think.

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PostPosted: Mon Dec 18, 2017 12:59 am 
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Joined: Mon Apr 25, 2005 12:28 pm
Posts: 74
Location: Umeå, Sweden
zzo38 wrote:
dougeff wrote:
Sometimes I wonder if the people here are a little bit genius, or a little bit mad.
I think that, if you are a little bit genius then you may also be a little bit mad, therefore, probably, it is both, I think.


I actually used my Amiga 4000 quite a bit when developing Driar. All the graphics are made in Brilliance and then "transferred" by hand to NES Screen Tool. And I did the level editor in AMOS so all the levels are Amiga-done!

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slightly bored and severly confused...


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PostPosted: Mon Dec 18, 2017 3:50 pm 
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Joined: Sun Jun 12, 2011 12:06 pm
Posts: 302
Location: Poland
Windows XP SP3, Notepad++, Irfan View, Paint Shop Pro 7, Winamp, Total Commander, Quartus 13/Xilinx Ise, Firefox 47 (I spend one week to make this shit run I.264 videos in youtube), ca65, FCEUX, WinHex, TL866 Programmer+MiniPro

+A lot of my own programs for narrow purpose, like:
*KrzysioPCB for reverse engineering PCB:
Image

*KrzysioKazzo for reading/testing/programming cartridges:
Image Image

*KrzysioProgrammer for reading EPROMs/MaskRoms with unusual pinout (like 1Mbit in DIP32)
Image

*KrzysioTester for testing integrated circuits,
Image Image

*KrzysioPalReader for reading PAL chips
Image Image Image


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