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PostPosted: Sat Apr 14, 2018 8:22 pm 
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Joined: Sun Feb 07, 2016 6:16 pm
Posts: 418
bleubleu wrote:
The one thing I would tweak is that I would highlight tiles/att changes regardless of whether the data has actually changed or not
Yea, I figured this was less than ideal. The current implementation is strictly a UI-side feature and it would actually require a lot more changes to be able to properly highlight all writes (as there is currently no tracking of PPU read/writes in the debugger). I'll add it to my list as a future improvement idea, but it might be a while before I can get to it.

gauauu wrote:
Is there a way to make it start in a random bank/banks? (which I realize is slightly complicated because it has to work for each banking scheme). It would be nice to be able to properly test to make sure my stubs to jump into the first bank are all working right.
I've added an option for this in the emulation options: "Randomize power-on state for mappers".
It only has an impact on some mappers - specifically, those you mentioned + most of the mappers covered by tepples' holy diver tests (since I figured those were also most likely good candidates for homebrew). It will randomize startup banks, and also other things like prg/chr banking modes or mirroring (when possible). It's far from perfect, but it should at least help just a little bit when trying to check for initialization bugs.


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