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PostPosted: Sun Sep 16, 2018 5:39 pm 
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Joined: Sun Feb 07, 2016 6:16 pm
Posts: 525
yaros wrote:
Can the debugger auto assign labels to those jumps if they are within the same procedure?
FYI, 0.9.7 adds a "Auto-create jump labels" feature to the debugger, which will create labels for all jump locations that the debugger finds while the code is executing (this feature is available whether or not you're using .dbg files)

I didn't have the time to make them persist after a .dbg file is loaded yet, though. You can technically work around this by either disabling the option to automatically load .DBG files or by disabling the "Reset workspace labels [...] before importing DBG/MLB files" option found in File->Workspace->Import Settings, though. Keep in mind that disabling this option may cause labels that no longer exist (e.g because you changed the code and rebuilt the ROM) to remain in the label list, so it's not a perfect solution.


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PostPosted: Tue Sep 18, 2018 9:36 am 
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Joined: Tue Aug 28, 2018 8:54 am
Posts: 45
Location: Edmonton, Canada
Thank you Sour. It looks great.


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PostPosted: Tue Sep 18, 2018 1:28 pm 
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Joined: Wed Sep 07, 2005 9:55 am
Posts: 328
Location: Phoenix, AZ
So I finally took the time to download Mesen after fceux crashed because I tried a mmc3/chr-rom/chr-ram/wram combo.

I've only briefly tried out the debugging features, but I was immediately impressed. The event viewer is really helpful and showed me that my irq fires 1 scanline early for a few frames after reset. Something I hadn't noticed, even on hardware. Asm6 integration is a plus.

At this point, I don't see a reason to switch back. I'm going to dig deeper into the rest of its features and post any feedback if I have any. Thanks for all the work put into this.


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