BNROM - emulation vs real NES

Discuss technical or other issues relating to programming the Nintendo Entertainment System, Famicom, or compatible systems.

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Re: BNROM - emulation vs real NES

Post by toggle switch » Sat Mar 17, 2018 8:35 pm

hah, i just realized that all the palette data is also in bank 4, so that solves that.

thanks everyone.

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FrankenGraphics
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Re: BNROM - emulation vs real NES

Post by FrankenGraphics » Mon Mar 19, 2018 7:34 am

To confirm, it works great with the "powermapper" package. :) No apparent bugs following the bnrom conversion that i can see.
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Re: BNROM - emulation vs real NES

Post by toggle switch » Mon Mar 19, 2018 9:26 am

great news.

seriously, thanks to everybody who responded, i know these questions are hardly fun or interesting to answer.

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