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PostPosted: Fri Jul 20, 2018 9:30 am 
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That's the idea. Sometimes it's fun to have an idea and work out how to combine the elements to achieve what you want :-)

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PostPosted: Tue Jul 24, 2018 2:04 am 
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New features right before v1.0:

- Added the ability to fire in all directions for top-down and side-view configurations.
- Made it easy to jump to an arbitrary point on another level from code and from the script. This makes easy to create complex maps, hubs, etc.
- Added a new code injection point to modify the default behaviour of "move to the next room when hitting a screen boundary".

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PostPosted: Fri Jul 27, 2018 1:21 am 
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New feature

- Now you can enable several sub-engines for the movement in the vertical axis in side view mode (choices are "jump", "swim", "auto-jump" and "jet pack") and select the active sub-engine via a variable. That makes possible to switch engines mid-game (for example, for a swimming section in a platformer).

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