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PostPosted: Mon Jul 30, 2018 9:22 pm 
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https://youtu.be/mLVJr026230

So I've been working as a contractor on a game project for a local company. Everything about the game was ripe for a NES port, so as a weird joke, I decided to demake it for the NES. Tada! I think it turned out pretty good. I don't really want this to show up on Google (yet) since the game it's based on won't be released for a while. We want to have some fun with using the NES version as a marketing gimmick, and I don't want it to pollute search results for the actual game before it's even out. Gernfher Fgnpx in rot13 if you really want to know, just don't post it in plaintext please.

On the off chance that anybody here is going to be in Minneapolis for 2D Con this weekend, it will be playable there. : D

http://files.slembcke.net/temp/GernfherFgnpx.nes.gz

Controls:
Left/Right -> Walk
A -> Jump
B -> Pickup / drop stack
Up + B -> Grappling hook
Down + B -> Pickup /drop block under player

Anyway. Enjoy, and thanks for all the help. : D


Last edited by slembcke on Fri Aug 24, 2018 9:21 pm, edited 5 times in total.

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PostPosted: Mon Jul 30, 2018 11:41 pm 
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I saw the video only and it look nice. I will try the rom later. Like mentioned in another thread, I'm not very knowledgable of puzzle game and I'm not sure how it works here too ^^;;


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PostPosted: Tue Jul 31, 2018 12:16 am 
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Not sure how intentional this is, but here's a fun gif:
Image
You end up in the wall for a bit, but it's not long term game breaking so it might be fine.

Edit: An "advanced technique" in this game is stealing a key from a same color key and chest block while it's still airborne so it doesn't auto open on landing.

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PostPosted: Tue Jul 31, 2018 2:15 am 
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Really, really nice!


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PostPosted: Tue Jul 31, 2018 6:00 am 
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Hitting Turbo A makes you jump higher for some reason?

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PostPosted: Tue Jul 31, 2018 11:02 am 
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Kasumi wrote:
Not sure how intentional this is, but here's a fun gif:
You end up in the wall for a bit, but it's not long term game breaking so it might be fine.


A known issue, but yeah it didn't seem game breaking enough to fix. :p

Dwedit wrote:
Hitting Turbo A makes you jump higher for some reason?


Hmm. That I might want to look into. That sounds much easier to exploit.


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PostPosted: Tue Jul 31, 2018 11:40 am 
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Especially as Tetris DX for Game Boy and Game Boy Color has a similar wall climbing issue.

Could you paste the official product's name "encrypted" with ROT13? Usenet users used to do that for media spoilers, and it should keep this topic out of web searches for the official product's name. Or would that put you in legal trouble?

[MOD NOTE: If the OP writes the ROT13 version in a reply, all subsequent posts that "decrypt" it will be edited to also use the ROT13 version.]


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PostPosted: Tue Jul 31, 2018 11:58 am 
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ROT13 name: Gernfher Fgnpx

It's not a secret that I'm working on the game with them. They've mentioned me in their official Twitter feed. The existence of the NES version isn't really a secret either, but I was hoping it could be a fun marketing stunt or something.


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PostPosted: Wed Aug 01, 2018 8:39 am 
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I finally got a NES for myself so I can stop borrowing one for testing. Other than a fixable known issue with picking up large stacks and running out of vblank time it seems to run great. :D

The guy that composed the music for the original game was hoping to have time to throw a tune together for it before the convention on Thursday. If not it should still be a pretty amusing attraction.
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edit: Hah! This just keeps getting better. Somebody at the office collects old computers and just happened to have a Commodore monitor in their car.
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Related:
https://twitter.com/Lead_Instigator/sta ... 2732312578


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PostPosted: Fri Aug 17, 2018 8:42 am 
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I never got around to posting the final version we had at 2D Con, so here it is!
http://files.slembcke.net/temp/GernfherFgnpx.nes.gz

Has some music (done by Troy Strand), and the rest of the UI in it. Otherwise basically the same.

Reception at the convention was pretty good. A few people thought it was really great, so that was fun.
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Even Mega Man approved. :D
Image


Last edited by slembcke on Tue Aug 28, 2018 8:08 pm, edited 1 time in total.

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PostPosted: Tue Aug 28, 2018 9:45 am 
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Hey! So I guess it's been officially announced. My business partner and I were brought it to help get it running on more platforms, and implement the cross platform net games. :D

There's a playable Windows demo if you join the Discord channel. It's basically just the single player like the NES version though. ;) https://discord.gg/EMbScvM

https://www.youtube.com/watch?time_cont ... UfYyCMntVs

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PostPosted: Tue Aug 28, 2018 12:03 pm 
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The link above (http://files.slembcke.net/temp/TreasureStack.nes) is dead. It throws 404.


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PostPosted: Tue Aug 28, 2018 8:08 pm 
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Oops. I thought I replaced that with the link for the final version. Use the link in the first post.


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