For example, the disassembly for "Super Mario Bros. 2 (U) [PRG0]" (currently updated by a user named "kmck" on Github), as well as the disassembly for "Super Mario Bros. 3 (U) [PRG1]" by Southbird, currently has an array of:
also known as:
making sprites not portable to any other semi-compatible system, with some work, such as SNES or PC-Engine...
That part was the easy part, The Stupid things I hate most that the disassembly: is that the sprites are supposed to be something like this (on the NES/Famicom):
Code: Select all
;Taken from SMBDIS
.enum $0200
Sprites_Y_Position: .dsb 1
Sprites_TileNumber: .dsb 1
Sprites_Attributes: .dsb 1
Sprites_X_Position: .dsb 1
.ende
The thing was to replace every "sprite DMA" store and load ($02xx) to all those, but I need a favor, In order to fork both disassemblies (or/and submit them to the author's cache of submissions/addenums) I need a special editor suggestion to try to get these done, If not, This may hurt...
Just so you know, There ARE LOTS of entrys for these sprite DMA things...
Thanks.
AKA SmilyMZX/AtariHacker.