chr file with tile numbers

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gravelstudios
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chr file with tile numbers

Post by gravelstudios »

I'm not sure if this already exists, but I wanted it and couldn't find it online anywhere, so I made it myself. It's a chr file in which each tile is its number in hex. made for testing & debugging.

http://gravelstudios.com/testtiles.chr

Thought I should share it in case anybody else might find it useful.
qalle
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Re: chr file with tile numbers

Post by qalle »

Thanks. Here's the file in PNG format (black corresponds to CHR color 0 and white to 3).
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testtiles.chr
testtiles.chr
testtiles.png (325 Bytes) Viewed 6879 times
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NOOPr
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Re: chr file with tile numbers

Post by NOOPr »

It can be generated with NES Screen Tool: "Patterns" > "Fill with numbers"
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Myask
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Re: chr file with tile numbers

Post by Myask »

I remember making one of these. I put some c1/c2 dots underneath to make it possible to also read the palette.

In retrospect, there should probably be a tile-corner marker so you can tell between the left and right halves of a tile.
lidnariq
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Re: chr file with tile numbers

Post by lidnariq »

I'd made this one:
w256.png
w256.png (523 Bytes) Viewed 6815 times
The lack of blank space makes anything like this hard to use.

I'd made another one that displayed three hexadecimal digits, for 64 KiB of CHR (4096 tiles). Fitting hexadecimal into 3x3 pixels was a bit of a challenge, apparently I ended up with "01H34J67L9AΠCDEF" for reasons I really don't remember.
tepples
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Re: chr file with tile numbers

Post by tepples »

Here's my attempt at a set of 3x3 pixel hex digits
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3x3hex.png
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gravelstudios
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Re: chr file with tile numbers

Post by gravelstudios »

Thank you all for your feedback. It works well enough for my purposes right now, but maybe in the future I'll try some different things with it.
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