.NES to .ASM (Help)

Discuss technical or other issues relating to programming the Nintendo Entertainment System, Famicom, or compatible systems.

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Sour
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Re: .NES to .ASM (Help)

Post by Sour » Wed Dec 12, 2018 7:09 pm

Banshaku wrote:only asm code can be mapped in the viewer, right? Now that I'm using a mix of the 2 and didn't know about that feature, I want to see how I can use it.
Both C and assembly files should work, although it can be somewhat unintuitive to step through the C code (since you'll have to step multiple times to reach the next statement, etc) and there is no syntax highlighting, etc.

qalle
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Joined: Wed Aug 16, 2017 12:15 am

Re: .NES to .ASM (Help)

Post by qalle » Fri Dec 14, 2018 3:11 pm

Edit: I'm not a spambot. The question mark blocks in SMB are 16*16 pixels.
skillZz wrote:accidentally deleted
Have you tried a file recovery program (like Recuva)?

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opius
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Re: .NES to .ASM (Help)

Post by opius » Tue Jan 29, 2019 7:36 am

Windows-machine?
Then check your shadow copy! (You might get lucky)
Shadow explorer should work for that. (Or right clicking on the folder and choose previous versions.)

/opius

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