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PostPosted: Thu Jan 31, 2019 3:44 pm 
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NESICIDE developer
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Location: Minneapolis, MN
Automated builds of NESICIDE are available for Linux and OSX.

As I wait for Travis CI support to complete their Windows CI environment to a point where it is usable for Qt projects, I've done a manual build/deployment of NESICIDE for Windows.

All can be found here.

At the moment there is a known issue with creating a new project from a template. The project creates fine but if you open the Project Browser to the Source tree there will be multiple copies of the files in the tree. Closing/reopening NESICIDE makes this go away. I'm hoping to have a fix for that shortly, but it isn't a critical 'problem'.


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PostPosted: Thu Jan 31, 2019 6:29 pm 
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I moved this thread into the NESdev section. Though it includes an emulator, it's a lot more than that.

If anyone seeing this thread doesn't know, nesicide is a full IDE for writing and testing code in assembly and/or C. Definitely worth checking it out.


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PostPosted: Thu Jan 31, 2019 7:15 pm 
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Later I'm going to try and port my asm study project to it. I just might be able to do it.

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PostPosted: Mon Feb 04, 2019 9:02 am 
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do you have a changelog anywhere?

i think the version of NESICIDE i'm using must be 2 years old by now.

my biggest request (if not already implemented) would be a way to collapse code (i guess it's technically called "code folding" https://en.wikipedia.org/wiki/Code_folding ) - project blue is a massive and poorly organized codebase and it would have been extremely helpful.

thanks for your hard work on this, BTW, i would have given up on NES development if i hadn't found it.


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PostPosted: Mon Feb 04, 2019 11:27 am 
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toggle switch wrote:
do you have a changelog anywhere?
i think the version of NESICIDE i'm using must be 2 years old by now.

Not really, no. I'm woefully inadequate when it comes to documention. I really need to work on that!

toggle switch wrote:
my biggest request (if not already implemented) would be a way to collapse code (i guess it's technically called "code folding" https://en.wikipedia.org/wiki/Code_folding ) - project blue is a massive and poorly organized codebase and it would have been extremely helpful.

Sure...here...but now that I look at it I think it's applicable only to C files. :| I'll have to add that to the CA65 lexer for Qscintilla. :)
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toggle switch wrote:
thanks for your hard work on this, BTW, i would have given up on NES development if i hadn't found it.

Thanks for the feedback!


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