Power-on state of skipped dot?

Discuss technical or other issues relating to programming the Nintendo Entertainment System, Famicom, or compatible systems.

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Dwedit
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Power-on state of skipped dot?

Post by Dwedit » Sat Feb 09, 2019 5:09 pm

I understand that there are three possible PPU <-> CPU alignments, but is the initial state of the prerender line's skipped dot known?

Edit: Wiki says that "Odd Frame" is set to "no" after reset or power. I guess that was what I was looking for.
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