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PostPosted: Tue Mar 12, 2019 5:33 pm 
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Joined: Sun Mar 19, 2006 9:44 pm
Posts: 985
Location: Japan
russellsprouts wrote:
Side note, has anyone considered doing 4x4 virtual pixels?

A few of my really old demos do these effects. Here: http://www.chrismcovell.com/videogames.html

The monochrome MOBY demo uses that palette trick: 0: BWBW 1: BBWW to get twice the 1bpp bitmap out of 2bpp tiles;
There's a very rudimentary vertical stretching demo 'Stretch' with the blue logo and a diskun sprite in front;
and the Flame/Motion demos use 4x4 static tiles to animate the entire screen. So, feel free to check those out.

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