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 Post subject: Re: scanline "detecting"
PostPosted: Tue Jan 31, 2006 9:17 am 
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Joined: Sat Feb 12, 2005 9:43 pm
Posts: 10063
Location: Rio de Janeiro - Brazil
pragma wrote:
If I may: 28 cycles is more than enough time to write to a palette register or two, which is great for doing color cycling effects like copper bars. The timing would be tough to get right for a full-on game project, but it looks pretty nifty in demos.

Yeah, there is a thread going on about this: http://nesdev.com/bbs/viewtopic.php?t=1019
It is very discouraging, though.

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Its a shame that the NES dosen't have an hblank interrupt. Sometimes, I miss VGA programming.

VGA programming was indeed very fun.


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 Post subject: what is FAU??
PostPosted: Tue Jan 31, 2006 10:41 am 
Im new here. i read FAU, changing palette.

what is FAU??. can you give me a link? please


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 Post subject:
PostPosted: Tue Jan 31, 2006 10:56 am 
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Joined: Fri Nov 12, 2004 2:49 pm
Posts: 7231
Location: Chexbres, VD, Switzerland
FAU is a demo written by memblers that change the palette midframe.
However, for pratical reason, I really think everyone must consider the NES to not be able to change the palette midframe (without blanking a portion of the screen).

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 Post subject: download FAU
PostPosted: Tue Jan 31, 2006 11:59 am 
where can i download FAU???
or it is only stuff of memblers..
i would like seeing code of FAU..


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 Post subject:
PostPosted: Tue Jan 31, 2006 2:45 pm 
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Joined: Mon Sep 20, 2004 6:04 am
Posts: 3470
Location: Indianapolis
It's here:
http://memblers.home.comcast.net/fautest.zip

There's more info further into this thread:
http://nesdev.com/bbs/viewtopic.php?t=757


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