I accidentally discovered what Double Dribble was probably intended to sound like.

Discuss technical or other issues relating to programming the Nintendo Entertainment System, Famicom, or compatible systems.

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LucianoTheWindowsFan
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Re: I accidentally discovered what Double Dribble was probably intended to sound like.

Post by LucianoTheWindowsFan » Sat Aug 22, 2020 10:56 am

Did this with Ufouria and it did well.
Here's both files for comparison.
Attachments
U-four-ia - The Saga [Hebereke] (1991-09-20)(Sunsoft).nsf
(24.17 KiB) Downloaded 28 times
rev.U-four-ia - The Saga [Hebereke] (1991-09-20)(Sunsoft).nsf
(24.17 KiB) Downloaded 33 times

FHorse
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Re: I accidentally discovered what Double Dribble was probably intended to sound like.

Post by FHorse » Sun Aug 23, 2020 10:49 am

I've added an option in both the emulator and the NSF/NSFE player for anyone who wants to try it.
https://github.com/punesemu/puNES#wip-builds---

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Bregalad
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Re: I accidentally discovered what Double Dribble was probably intended to sound like.

Post by Bregalad » Wed Aug 26, 2020 2:02 pm

LucianoTheWindowsFan wrote:
Sat Aug 22, 2020 10:56 am
Did this with Ufouria and it did well.
Here's both files for comparison.
Wow, Uforia really sounds better with the bits reversed ! But for the sake of god, please stop including sound effects with the NSFs ! Who ever had that idea in the 1st place ?!

Gimmick I don' thear the difference. If I remember well there was a track playing on a short part of Stage 3 with very slippy ice and water instant death, and that track had the DPCM sounding very glitchy. I wonder how it'd sound with the bits reversed.

Now we can seriously ask, which games did not get the DPCM bits in reverse order ?

EDIT : Unfortunately, both FamiStudio and puNES refuses to run on my computer.
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NewRisingSun
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Re: I accidentally discovered what Double Dribble was probably intended to sound like.

Post by NewRisingSun » Wed Aug 26, 2020 2:49 pm

Now we can seriously ask, which games did not get the DPCM bits in reverse order ?
Nintendo's own games. ;)

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Bregalad
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Re: I accidentally discovered what Double Dribble was probably intended to sound like.

Post by Bregalad » Thu Aug 27, 2020 1:25 pm

OK so I did some experiments :

Confirmed to sound better with actual Nintendo behaviour :
  • Super Mario Bros 3
  • Ninja Gaiden
  • Ninja Gaiden 2
  • Ninka Gaiden 3
  • Gradius II (voices)
  • Super C (orchestral hit)
  • Tiny Toon Adventures
  • Tiny Toon Adventures 2
  • Kirby's Adventure
  • Adventure of Lolo 3
  • Castlevania III - Dracula's Curse / Akumajo Densetsu (password music laugh effect)
Sounds the same regardless wether bit order is reversed or not
  • Doraemon - Giga Zombie No Gyakushuu
  • Earthbound ; Famicom Wars ; Fire Emblem (both games) - same samples for all those 4 games
Sounds terrible regardless of bit order (probably another encoding error ?)
  • Fester's Quest
  • Just Breed
Confirmed to sound better with bit order reversed
  • Journey to Sillius
  • Batman
  • Batman - Return of the Joker
  • Gimmick
  • Uforia - the Saga
  • Gremlins 2
  • Akumajo Densetsu (drums)
  • Castlevania 2 - Simon's Quest
  • Castlevania 3 - Dracula's Curse (drums)
  • Skate or Die
  • Gradius II (drums)
  • Contra
  • Super C (drums)
Last edited by Bregalad on Thu Aug 27, 2020 2:33 pm, edited 6 times in total.
Useless, lumbering half-wits don't scare us.

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Jarhmander
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Re: I accidentally discovered what Double Dribble was probably intended to sound like.

Post by Jarhmander » Thu Aug 27, 2020 1:30 pm

Sound samples of these would be nice.
((λ (x) (x x)) (λ (x) (x x)))

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