Textured raycaster on the NES

Discuss technical or other issues relating to programming the Nintendo Entertainment System, Famicom, or compatible systems.

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Textured raycaster on the NES

Post by Vectrex2809 » Thu Sep 10, 2020 5:26 pm

You've probably already seen this on Twatter, but I'll share it here as well. Here's the textured NES raycaster I made the other day, and this should be it for a while. Still has lots of room for improvement (improving fisheye correction, fixing the last clipping issues) but I need to work on other projects now.

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Re: Textured raycaster on the NES

Post by tokumaru » Thu Sep 10, 2020 7:13 pm

Very impressive! It's always cool to see other raycasting projects on the NES! The resolution is pretty good, I see that you're changing the scroll every 2 scanlines and mirroring the bottom of the screen in order in order to accomplish this. There's something a bit weird about the perspective though... maybe it's the wide field of view that's causing it.

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Re: Textured raycaster on the NES

Post by Pokun » Sat Sep 12, 2020 12:05 pm

Very impressive as always with these raycaster demos. But I also like the textures of the walls.

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