Fceux Qt/SDL Port Testing

Discuss technical or other issues relating to programming the Nintendo Entertainment System, Famicom, or compatible systems.

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Mjbudd77
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Location: Tampa

Re: Fceux Qt/SDL Port Testing

Post by Mjbudd77 » Wed Nov 25, 2020 6:58 am

tepples wrote:
Thu Nov 19, 2020 8:49 pm
Zapper in emulators is typically bound to the mouse. This means yes, I can test the emulated Zapper, as I did for Zap Ruder and for the Zapper test in 240p Test Suite. I also have a vintage TV and PowerPak against which to compare game behavior.
Just pushed out an update that adds an nes input device selection window to the Qt GUI. It is similar to the windows gui except for the preset logic. Also had to make a few fixes for the mouse cursor location calculations. After the mentioned changes, I was able to play duck hunt with a zapper emulated via a mouse. Let me know if you see anything wrong.

tepples
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Re: Fceux Qt/SDL Port Testing

Post by tepples » Thu Nov 26, 2020 7:28 pm

Opening a nonexistent ROM from the command prompt causes a segfault.

Code: Select all

$ fceux nonexistent.nes
Starting FCEUX 2.2.3-interim git...
Using Mapping From File: /home/pino/.fceux/input/keyboard/default.txt
Created ShmID: 491542 
NTSC mode set
Error opening "nonexistent.nes"!
Segmentation fault (core dumped)

Mjbudd77
Posts: 28
Joined: Fri Oct 16, 2020 9:53 pm
Location: Tampa

Re: Fceux Qt/SDL Port Testing

Post by Mjbudd77 » Mon Nov 30, 2020 5:06 pm

tepples wrote:
Thu Nov 26, 2020 7:28 pm
Opening a nonexistent ROM from the command prompt causes a segfault.
I believe I have fixed this in my latest code update.

Mjbudd77
Posts: 28
Joined: Fri Oct 16, 2020 9:53 pm
Location: Tampa

Re: Fceux Qt/SDL Port Testing

Post by Mjbudd77 » Fri Dec 04, 2020 7:10 am

It’s getting hard to keep track of what issues people would like fixed as this thread grows. I think I have addressed most of mentioned items but for future items, it would be easier for me to track if issue/feature requests could be entered as issues in the fceux GitHub project. The url for the project was given in the first post of this thread. I want to make a tagged software release soon so that Linux distros will include it in their add on package lists (most will not accept beta versions). If you think the software is ready for tagging and deployment, please let me know that too. I like to hear an occasional good comment in between the issue reports. :mrgreen:

Mjbudd77
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Joined: Fri Oct 16, 2020 9:53 pm
Location: Tampa

Re: Fceux Qt/SDL Port Testing

Post by Mjbudd77 » Tue Dec 08, 2020 8:46 pm

Update on status. As of today I am considering all of my targeted new development of the Qt fceux gui to be done. I'm going to give a short period of time to field any bugs that are reported and then I'm going to give the green light to release the software. If you happen to see a Qt GUI related issue and would like it fixed, please submit an issue here: https://github.com/TASVideos/fceux/issues. Thank you to all who have provided feedback and helped me test.

lidnariq
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Location: Seattle

Re: Fceux Qt/SDL Port Testing

Post by lidnariq » Tue Dec 08, 2020 9:23 pm

Thank you very much for doing this!

Mjbudd77
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Joined: Fri Oct 16, 2020 9:53 pm
Location: Tampa

Re: Fceux Qt/SDL Port Testing

Post by Mjbudd77 » Thu Dec 10, 2020 5:00 am

lidnariq wrote:
Tue Dec 08, 2020 9:23 pm
Thank you very much for doing this!
You are very welcome. :) I have been spot checking the GUI to make sure it is stable and functional. In your opinion, would you say this code is ready for a tagged release? I only ask because I'm trying to avoid having an issue pop up right after a new release is made.

calima
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Re: Fceux Qt/SDL Port Testing

Post by calima » Thu Dec 10, 2020 11:47 am

1.0 will be 1.0 no matter what you do, just release.

lidnariq
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Location: Seattle

Re: Fceux Qt/SDL Port Testing

Post by lidnariq » Thu Dec 10, 2020 11:47 am

Unfortunately, I haven't really been doing any NES dev lately, so haven't had a chance to test it beyond a very cursory way. Sorry that's not more helpful...

Mjbudd77
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Joined: Fri Oct 16, 2020 9:53 pm
Location: Tampa

Re: Fceux Qt/SDL Port Testing

Post by Mjbudd77 » Sat Jan 02, 2021 8:31 pm

This new version of FCEUX (2.3.0) has officially been released as of today.

dienben2020
Posts: 33
Joined: Wed Sep 30, 2020 2:19 pm

Re: Fceux Qt/SDL Port Testing

Post by dienben2020 » Mon Jan 04, 2021 12:06 am

Hello,

Thanks for all the efforts! Just downloaded and will use today!

Ben

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