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Demo of my game

Posted: Tue Dec 25, 2007 9:32 pm
by Sivak
Alright. Thanks to Disch for his optimized version of the computer AI, I can now show a somewhat decent demo of my homebrew.

Basically, what do y'all think? It goes up to around level 12 and then repeats some levels and may glitch later, but you can certainly play it. It's NTSC in case that wasn't clear.

http://www.nintendoage.com/_usermedia//Geminim%2Ezip

Posted: Tue Dec 25, 2007 10:24 pm
by Memblers
Looks good, the AI kicked my ass until level 19 where it locked up when I let it go first.

Posted: Fri Dec 28, 2007 8:21 am
by never-obsolete
very nice, i managed to beat the computer once. do you have plans for 2-player support?

Posted: Fri Dec 28, 2007 1:17 pm
by Sivak
never-obsolete wrote:very nice, i managed to beat the computer once. do you have plans for 2-player support?
Thanks. The computer is easy to beat when you know the algorithm. :)

As for 2 player, I don't know. I don't know if it'd be worth it. I'd have to modify some of the flow of the program for it too.

The main big thing I want is to get music support and random numbers so the computer's less-obvious when it makes a wrong move... Plus the puzzles could be randomized somewhat. I've been lazy about adding anything the past few days.

Posted: Fri Dec 28, 2007 1:26 pm
by tepples
Bug: The first frame that each background is scrolled incorrectly.
Possible cause: You are turning on rendering during draw time.
If so, here's a fix: Wait until vblank time to turn on rendering.

Posted: Fri Dec 28, 2007 1:36 pm
by Sivak
tepples wrote:Bug: The first frame that each background is scrolled incorrectly.
Possible cause: You are turning on rendering during draw time.
If so, here's a fix: Wait until vblank time to turn on rendering.
I know about this. I actually have tried doing that "wait for vblank" using a variable counter, but all that ends up doing is freezes it...

Posted: Fri Dec 28, 2007 3:26 pm
by NotTheCommonDose
Can't download.

Posted: Fri Dec 28, 2007 7:28 pm
by Sivak
NotTheCommonDose wrote:Can't download.
Site may have been down. It works now.

Posted: Fri Dec 28, 2007 8:02 pm
by Disch
Sivak wrote: I know about this. I actually have tried doing that "wait for vblank" using a variable counter, but all that ends up doing is freezes it...
That's usually an indication that you're doing it wrong.

Rather than removing that entirely to avoid the freeze -- try to figure out why it's freezing and fix it ;P

Posted: Fri Dec 28, 2007 9:53 pm
by NotTheCommonDose
thanks

Posted: Sat Dec 29, 2007 8:56 pm
by Sivak
Demo updated. The link up top is the same, but with a newer file. Features a lot more stuff and a result screen after 20 levels. See if you can get a perfect 20/20!

All I need to do is get random numbers and possibly some music in there (maybe better sound effects too) and try fixing the vblank bug.

Posted: Mon Jan 14, 2008 1:01 pm
by Sivak
In case anyone wants to check it out, the demo was again upgraded and the link in the first post should still work, only taking you to the new file.

It's getting close to a finished status.