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PostPosted: Sun Jul 10, 2005 7:53 am 
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I think even in a large game it would still work quite well, unless somebody can give me a reason why not.

I don't think NESASM supports multiple source files. In large projects I like to keep my source files short and modular. This is one advantage nesasm has for small projects. It assembles and links all in one step, which makes it simpler to use.


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PostPosted: Sun Jul 10, 2005 1:43 pm 
blargg wrote:
I think even in a large game it would still work quite well, unless somebody can give me a reason why not.

I don't think NESASM supports multiple source files. In large projects I like to keep my source files short and modular. This is one advantage nesasm has for small projects. It assembles and links all in one step, which makes it simpler to use.


It does. Just use the include directive. It can include up to 7 levels of source files.


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