Just save it in the format you think is most efficient to read. Keep in mind that whatever you output from the editor is what your game code (written in 6502 assembly by YOU) is going to read and draw to the screen.Celius wrote:Uh, that wasn't the full code by the way. that was a PEICE. I will create a good Qbasic program that designs levels, and I will have to think of a way to have my code incbin it. I'm not sure of how that one will work. I will be frustrated for months trying to get it to work. Well, I'll think of a good scrolling code, or go to someone for help. When saving the level data in my level editor, what kind of file should I save it as?
There are no "standards" for formats, it's all up to you. File extensions don't matter at all, the contents of the files do. Whatever the format you output from the editor, you'll be .incbin'ing it in your code.