It is currently Mon Oct 23, 2017 8:30 am

All times are UTC - 7 hours





Post new topic Reply to topic  [ 24 posts ]  Go to page Previous  1, 2
Author Message
 Post subject:
PostPosted: Mon Oct 31, 2005 12:26 pm 
Offline

Joined: Sun Sep 19, 2004 11:12 pm
Posts: 19116
Location: NE Indiana, USA (NTSC)
never-obsolete wrote:
I would be happy just to get my demo/clone of Mario Bros. on there

How close is it? Can I see screenshots? (I'm afraid...)


Top
 Profile  
 
 Post subject:
PostPosted: Tue Nov 01, 2005 7:06 am 
Offline

Joined: Sat Oct 23, 2004 4:25 pm
Posts: 19
Location: Norway
Roth wrote:
Has anyone got in touch with Matrixz at all about this? I believe NeSnake 2 meets the requirements you're looking for to put on a cart (though I may be wrong). I think that would be an awesome addition, and fun to play on an actual NES ;)


I'd be happy for it to be added along. I'd be buying one copy since im a fan of all of this.
Here the final releases are aviable, both the NTSC and PAL version: http://www.elazulspad.net/matrixz/nesnake/nesnake.htm
In the release thread the geocities links are broken (my yahoo was killed)

Memblers, if you'd rather like the NN2 source code, tell me and ill see what i can do.


Top
 Profile  
 
 Post subject:
PostPosted: Tue Nov 01, 2005 7:38 am 
Offline

Joined: Wed Feb 09, 2005 9:31 am
Posts: 418
Matrixz wrote:
I'd be happy for it to be added along. I'd be buying one copy since im a fan of all of this.
Here the final releases are aviable, both the NTSC and PAL version: http://www.elazulspad.net/matrixz/nesnake/nesnake.htm
In the release thread the geocities links are broken (my yahoo was killed)

Memblers, if you'd rather like the NN2 source code, tell me and ill see what i can do.


Maybe you could make some minor customizations for the Garage Cart version of NeSnake2? For example, different sound effects, music, color scheme, or title screen. Just enough to make the Garage Cart version of it more collectible, as the ROM on the cart is different from the free one floating around the net.


Top
 Profile  
 
 Post subject:
PostPosted: Tue Nov 01, 2005 8:36 am 
Offline
User avatar

Joined: Mon Sep 27, 2004 8:33 am
Posts: 3715
Location: Central Texas, USA
Quote:
Maybe you could make some minor customizations for the Garage Cart version of NeSnake2?


Maybe like removing all those pointless menus you have to go through to start. :)


Top
 Profile  
 
 Post subject:
PostPosted: Wed Nov 02, 2005 10:02 am 
How close is it? Can I see screenshots?
Quote:

If you don't need it in the very near future i could get some more work done on it. The main things that are missing is level progression, a score tracker and collision between playable characters and non-playable characters. Ill post screenshots when i get some.


Top
  
 
 Post subject:
PostPosted: Wed Nov 02, 2005 10:03 am 
Offline
User avatar

Joined: Wed Sep 07, 2005 9:55 am
Posts: 300
Location: Phoenix, AZ
That was me i forgot to log on and by Mario Bros. i meant the arcade game with the coins and crabs and all not the side scroller platform.


Top
 Profile  
 
 Post subject:
PostPosted: Thu Nov 03, 2005 8:45 am 
Offline

Joined: Sat Oct 23, 2004 4:25 pm
Posts: 19
Location: Norway
Jagasian wrote:
Maybe you could make some minor customizations for the Garage Cart version of NeSnake2? For example, different sound effects, music, color scheme, or title screen. Just enough to make the Garage Cart version of it more collectible, as the ROM on the cart is different from the free one floating around the net.


Good idea.. it would have to be good though. I already have ideas of different themes. When i worked on the game intensively, my creativety was down.. meaning palettes and graphics themes couldve been done better.
I already have a set of music tracks that were not elected for the release.

blargg wrote:
Maybe like removing all those pointless menus you have to go through to start. :)


All those = only 4 for a Quest Game :P
I could simplify it down to 2, why not.


Top
 Profile  
 
 Post subject:
PostPosted: Thu Nov 03, 2005 12:08 pm 
Offline

Joined: Wed Feb 09, 2005 9:31 am
Posts: 418
Membler's, just to confirm, the PCBs for the second edition are going to be fully custom? Do you have any made yet? Can you post pics? Maybe later editions can have different colored PCBs? That seems to be a trendy thing in computer hardware and in mod-chips.


Top
 Profile  
 
 Post subject:
PostPosted: Sun Nov 06, 2005 5:41 am 
Offline
Site Admin
User avatar

Joined: Mon Sep 20, 2004 6:04 am
Posts: 3471
Location: Indianapolis
never-obsolete: Sounds interesting, once you've got a demo or anything I could check out, email it to me.

Speaking of demos, if anyone has any I could put on here, that'd be cool too. I already have some PAL-only stuff, so it could use something NTSC-flavoured. Maybe I could repair the RTC demo or something.

Matrixz:
Cool, it'd be great to have nesnake on there. Looks like I probably won't need the source since it uses all it's memory already, not much left to optimize.

Jagasian:
Yeah, the pcbs will be new. They aren't made yet, I'm still doing the layout and other stuff. Not sure what color I'll use, but yeah, changing it when a board is re-ordered is no problem (Midines is using yellow Squeedos now).


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 24 posts ]  Go to page Previous  1, 2

All times are UTC - 7 hours


Who is online

Users browsing this forum: Celius and 4 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group