Blade Buster (NES Homebrew)
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- Eightbit Allstar
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Blade Buster (NES Homebrew)
I hope it hasn't been posted before.
I've come across this NES homebrew.
http://hlc6502.web.fc2.com/Bbuster.htm
The game is pretty much like the Time Mode in Recca, and I gotta say, it's by far the best homebrew I've played so far. Too bad the whole page is in Japanese, because I'd like to know what they wrote.
I've come across this NES homebrew.
http://hlc6502.web.fc2.com/Bbuster.htm
The game is pretty much like the Time Mode in Recca, and I gotta say, it's by far the best homebrew I've played so far. Too bad the whole page is in Japanese, because I'd like to know what they wrote.
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- Joined: Wed May 19, 2010 6:12 pm
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- Posts: 2979
- Joined: Wed May 19, 2010 6:12 pm
Idk...
Let me ask the same question as on Nintendoage....What donor would be needed to make this game work? Or could it be done on the Retro USB with some logic chips? Because it says 256K program and 128 character and mapper 66 on my separator. I thought all decently sized games like that used mappers... :/
Let me ask the same question as on Nintendoage....What donor would be needed to make this game work? Or could it be done on the Retro USB with some logic chips? Because it says 256K program and 128 character and mapper 66 on my separator. I thought all decently sized games like that used mappers... :/
Nestopia says TKROM (MMC3 with 8KB WRAM and battery). So you're looking for carts like Crystalis, Kirby's Adventure, Shadowgate, Déjà Vu...65024U wrote:What donor would be needed to make this game work?
No, there is no MMC3 clone yet.Or could it be done on the Retro USB with some logic chips?
And what made you think it didn't use a mapper?I thought all decently sized games like that used mappers... :/
My NES rom divider said it was mapper number 66 which I read online was just a couple logic chips....
http://wiki.nesdev.com/w/index.php/GxROM
Maybe something needs fixed?
And don't even recommend destroying a Crystalis for it! There not that many out there...use Kirby! He's EVERYWHERE.
http://wiki.nesdev.com/w/index.php/GxROM
Maybe something needs fixed?

And don't even recommend destroying a Crystalis for it! There not that many out there...use Kirby! He's EVERYWHERE.
That is most certainly NOT mapper 66, it doesn't even look like that in a hex editor. I don't know what kind of broken tool you were using. Maybe you stuck in the wrong file?
The two US games that were mapper 66 were Super Mario Bros + Duck Hunt and Dragon Power. (edit: also Gumshoe and Thunder & Lightning)
The two US games that were mapper 66 were Super Mario Bros + Duck Hunt and Dragon Power. (edit: also Gumshoe and Thunder & Lightning)
Here come the fortune cookies! Here come the fortune cookies! They're wearing paper hats!
Hmmm well I was using my NES ROM separator that I posted a while back.....Let me take a screenie. You can find that topic somewhere on here with the source to the program even.
Is my program broken?.....It told me the mapper right on every other game. Maybe this uses a different NES format? Maybe I did that wrong....hmmm :/
http://oi55.tinypic.com/2vvry3d.jpg
Edit:
Seems I didn't do some needed bit-manipulation in the 6th byte, where the bits 3-0 are used for stuff besides the mapper, and is the first 4-bit value of the 24-bit value for the mapper when it is added to byte 8? I guess I will fix this later....-end epic fail-
Lol I thought mapper 66 was awful dumb choice for such a large game..since it's not possible with GxROM
Is my program broken?.....It told me the mapper right on every other game. Maybe this uses a different NES format? Maybe I did that wrong....hmmm :/
http://oi55.tinypic.com/2vvry3d.jpg
Edit:
Seems I didn't do some needed bit-manipulation in the 6th byte, where the bits 3-0 are used for stuff besides the mapper, and is the first 4-bit value of the 24-bit value for the mapper when it is added to byte 8? I guess I will fix this later....-end epic fail-
Lol I thought mapper 66 was awful dumb choice for such a large game..since it's not possible with GxROM

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I wouldn't be suprised if it flickers on real hardware, knowing that the NES could only display 4 16x16 sprites on a line.65024U wrote:Yes. Nope, no DISK DUDE in the editor on that ROM or my Crystalis ROM that shows up as 66, too. So It needs add and I'll do that later.
Anyone fire it up on a cart to see if it works on a NES? This game seems freaking epic.....![]()