Discuss technical or other issues relating to programming the Nintendo Entertainment System, Famicom, or compatible systems.
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So I finally finished up my game and it's getting a cartridge release at RetroZone. I know it's just a single screen puzzle game, and some members have strong opinions about selling NES games, but I'm really excited to see something I wrote on a real cartridge. Pretty much a life long dream. I just wanted to say thanks to everyone here!
Seriously. I think I spent 3 months on the beta, and 17 months "finishing it up."Banshaku wrote:Same thing here. Congratulation on finishing your game, which is the hard part of any project
I posted a little more about it on NintendoAge here
I use the same yellow for the O tetrominoes in LJ65, and they look acceptably yellow on the TVs I use, so it's not that far off. But yellow is one of the trickier colors to get right in an emulator, given how much it appears to vary from set to set. This involves TV makers' penchant for making screens with hotter primaries (to look better under the fluorescent lights of a big-box electronics store) and screwing with the red-to-yellow arc of the YIQ/YUV to RGB decoder matrix (to show hyperreal flesh tones).