Discuss technical or other issues relating to programming the Nintendo Entertainment System, Famicom, or compatible systems.
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Tom
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by Tom » Thu Oct 14, 2010 5:13 pm
So I finally finished up my game and it's getting a cartridge release at RetroZone. I know it's just a single screen puzzle game, and some members have strong opinions about selling NES games, but I'm really excited to see something I wrote on a real cartridge. Pretty much a life long dream. I just wanted to say thanks to everyone here!
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Memblers
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by Memblers » Thu Oct 14, 2010 5:31 pm
Nice, congrats on finishing the game.
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Banshaku
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by Banshaku » Thu Oct 14, 2010 5:31 pm
Same thing here. Congratulation on finishing your game, which is the hard part of any project

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thefox
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by thefox » Thu Oct 14, 2010 11:04 pm
Screenshots?
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Tom
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by Tom » Fri Oct 15, 2010 11:14 am
Banshaku wrote:Same thing here. Congratulation on finishing your game, which is the hard part of any project

Seriously. I think I spent 3 months on the beta, and 17 months "finishing it up."
thefox wrote:Screenshots?
I posted a little more about it on NintendoAge
here
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cartlemmy
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by cartlemmy » Fri Oct 15, 2010 11:54 am
Looks pretty cool!
How'd you get that color so close to yellow? Did you set an intesity bit?
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Tom
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by Tom » Fri Oct 15, 2010 12:03 pm
cartlemmy wrote:How'd you get that color so close to yellow? Did you set an intesity bit?
It's just color $28. Whatever emulator I used to take the screenshots is probably not the most accurate. I took those like a month ago, so I don't remember which emulator it was.
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tepples
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by tepples » Fri Oct 15, 2010 12:15 pm
I use the same yellow for the O tetrominoes in LJ65, and they look acceptably yellow on the TVs I use, so it's not that far off. But yellow is one of the trickier colors to get right in an emulator, given how much it appears to vary from set to set. This involves TV makers' penchant for making screens with hotter primaries (to look better under the fluorescent lights of a big-box electronics store) and
screwing with the red-to-yellow arc of the YIQ/YUV to RGB decoder matrix (to show hyperreal flesh tones).