GemVenture Cartridge Release

Discuss technical or other issues relating to programming the Nintendo Entertainment System, Famicom, or compatible systems.

Moderator: Moderators

Post Reply
Tom
Posts: 68
Joined: Wed Apr 06, 2005 5:36 am
Location: Massachusetts

GemVenture Cartridge Release

Post by Tom » Thu Oct 14, 2010 5:13 pm

So I finally finished up my game and it's getting a cartridge release at RetroZone. I know it's just a single screen puzzle game, and some members have strong opinions about selling NES games, but I'm really excited to see something I wrote on a real cartridge. Pretty much a life long dream. I just wanted to say thanks to everyone here!

User avatar
Memblers
Site Admin
Posts: 3899
Joined: Mon Sep 20, 2004 6:04 am
Location: Indianapolis
Contact:

Post by Memblers » Thu Oct 14, 2010 5:31 pm

Nice, congrats on finishing the game.

User avatar
Banshaku
Posts: 2396
Joined: Tue Jun 24, 2008 8:38 pm
Location: Japan
Contact:

Post by Banshaku » Thu Oct 14, 2010 5:31 pm

Same thing here. Congratulation on finishing your game, which is the hard part of any project :lol:

User avatar
thefox
Posts: 3141
Joined: Mon Jan 03, 2005 10:36 am
Location: Tampere, Finland
Contact:

Post by thefox » Thu Oct 14, 2010 11:04 pm

Screenshots?
Download STREEMERZ for NES from fauxgame.com! — Some other stuff I've done: fo.aspekt.fi

Tom
Posts: 68
Joined: Wed Apr 06, 2005 5:36 am
Location: Massachusetts

Post by Tom » Fri Oct 15, 2010 11:14 am

Banshaku wrote:Same thing here. Congratulation on finishing your game, which is the hard part of any project :lol:
Seriously. I think I spent 3 months on the beta, and 17 months "finishing it up."
thefox wrote:Screenshots?
Image

Image

Image

I posted a little more about it on NintendoAge here

User avatar
cartlemmy
Posts: 193
Joined: Fri Sep 24, 2010 4:41 pm
Location: California, USA
Contact:

Post by cartlemmy » Fri Oct 15, 2010 11:54 am

Looks pretty cool!

How'd you get that color so close to yellow? Did you set an intesity bit?

Tom
Posts: 68
Joined: Wed Apr 06, 2005 5:36 am
Location: Massachusetts

Post by Tom » Fri Oct 15, 2010 12:03 pm

cartlemmy wrote:How'd you get that color so close to yellow? Did you set an intesity bit?
It's just color $28. Whatever emulator I used to take the screenshots is probably not the most accurate. I took those like a month ago, so I don't remember which emulator it was.

tepples
Posts: 22284
Joined: Sun Sep 19, 2004 11:12 pm
Location: NE Indiana, USA (NTSC)
Contact:

Post by tepples » Fri Oct 15, 2010 12:15 pm

I use the same yellow for the O tetrominoes in LJ65, and they look acceptably yellow on the TVs I use, so it's not that far off. But yellow is one of the trickier colors to get right in an emulator, given how much it appears to vary from set to set. This involves TV makers' penchant for making screens with hotter primaries (to look better under the fluorescent lights of a big-box electronics store) and screwing with the red-to-yellow arc of the YIQ/YUV to RGB decoder matrix (to show hyperreal flesh tones).

Post Reply