It is currently Thu Sep 21, 2017 9:03 am

All times are UTC - 7 hours





Post new topic Reply to topic  [ 73 posts ]  Go to page Previous  1, 2, 3, 4, 5
Author Message
 Post subject: Re: Tool: MapEd Pro
PostPosted: Wed Nov 21, 2012 7:38 am 
Offline
User avatar

Joined: Mon Jan 03, 2005 10:36 am
Posts: 2945
Location: Tampere, Finland
Please include comdlg32.ocx and mscomctl.ocx in the next release package.

_________________
Download STREEMERZ for NES from fauxgame.com! — Some other stuff I've done: kkfos.aspekt.fi


Top
 Profile  
 
 Post subject: Re: Tool: MapEd Pro
PostPosted: Wed Jul 30, 2014 5:22 am 
Offline
User avatar

Joined: Mon Jan 03, 2005 10:36 am
Posts: 2945
Location: Tampere, Finland
Does anybody have "MEP Demo.zip" from the first post?

_________________
Download STREEMERZ for NES from fauxgame.com! — Some other stuff I've done: kkfos.aspekt.fi


Top
 Profile  
 
 Post subject: Re: Tool: MapEd Pro
PostPosted: Wed Jul 30, 2014 12:42 pm 
Offline

Joined: Tue May 26, 2009 5:39 am
Posts: 19
thefox wrote:
Does anybody have "MEP Demo.zip" from the first post?

here:


Attachments:
MEP Demo.zip [25.76 KiB]
Downloaded 132 times
Top
 Profile  
 
 Post subject: Re: Tool: MapEd Pro
PostPosted: Wed Jul 30, 2014 7:36 pm 
Offline
User avatar

Joined: Mon Jan 03, 2005 10:36 am
Posts: 2945
Location: Tampere, Finland
cyc wrote:
thefox wrote:
Does anybody have "MEP Demo.zip" from the first post?

here:

Thanks!

_________________
Download STREEMERZ for NES from fauxgame.com! — Some other stuff I've done: kkfos.aspekt.fi


Top
 Profile  
 
 Post subject: Re: Tool: MapEd Pro
PostPosted: Thu Jun 09, 2016 12:59 pm 
Offline
User avatar

Joined: Thu Aug 13, 2015 4:40 pm
Posts: 104
Location: Rio de Janeiro - Brazil
I'd love the window to be bigger, I.E. optimized for full hd monitors. I feel like I could be seeing all metatiles without scrolling through them and also see more rooms at once actually a 2x zoom on the screen edit area and only one screen at a time would be great.
Another feature that would be great is if it could load the rom directly instead of sepparate files. This would be great for hacking instead of development as everything already is on the rom. You'd just need to specify byte ranges in the rom for each specific thing so then you can save screen edits and metatile edits directly to the rom and test it right away. The way it is I need to save the map file, open an hex editor, remove the old map section and paste the map file's content in there everytime I want to test it.

That out of the way, I just need to say, this tool is FANTASTIC!!! I have already gotten it to work with super pitfall within an hour or so (not the attributes because in super pitfall they are not bit packed, it's 1 byte per metatile). It's very usable with just one palette anyway, so very very impressive work there, thanks!

edit: I have manuallly converted the attributes to bit packed sequence and it looks so nice. Thanks again!

edit2: sorry about my noobishness, but a simple batch file "copy /b file1 + file2 + file3 finalfile.nes" resolves the issue with quick testing. Now if only we could edit the interface a bit :D

_________________
http://nesrocks.com/blog/superpitfall30th/


Top
 Profile  
 
 Post subject: Re: Tool: MapEd Pro
PostPosted: Tue Jun 14, 2016 7:22 pm 
Offline
User avatar

Joined: Wed Sep 07, 2005 9:55 am
Posts: 296
Location: Phoenix, AZ
I'll post a newer version of the program when I have access to my computer. Some of the additions include a larger viewing mode and an animation editor. I can add a zoom feature to the map editor.


Top
 Profile  
 
 Post subject: Re: Tool: MapEd Pro
PostPosted: Tue Jun 14, 2016 8:11 pm 
Offline
User avatar

Joined: Thu Aug 13, 2015 4:40 pm
Posts: 104
Location: Rio de Janeiro - Brazil
Great! I just thought of another desirable feature: it'd be nice to be able to edit the metatile's attribute and have them saved to the mtp file.

_________________
http://nesrocks.com/blog/superpitfall30th/


Top
 Profile  
 
 Post subject: Re: Tool: MapEd Pro
PostPosted: Sun Jul 24, 2016 10:38 am 
Offline
User avatar

Joined: Thu Aug 13, 2015 4:40 pm
Posts: 104
Location: Rio de Janeiro - Brazil
Any news?

I've been using this tool non-stop on my super pitfall hack, it's just too good :D I have organized the rooms from the original game and from my hack.

It would be interesting though if the editor could take a screen type map and display the screens based on another "big map" file. For example, the way it is now it displays screens sequentially screen 1, screen 2, screen 3, etc. But it could take another file that organizes these screens in a different order. This would be perfect for map previewing and could even be used to generate images of the map.

Here is how it is in Super Pitfall nes:

This is the "big" map. Each of these bytes represet a screen (or room). Notice how some rooms repeat. The whole map is 16 rooms wide and 13 rooms high.
Code:
1F 1F 1F 1F 1F 1F 1F 1F 1F 1F 1F 1F 1F 1F 1F 1F
1F 1F 1F 1F 1F 1F 1F 1F 09 0C 09 25 02 02 1F 1F
1F 21 34 09 00 01 01 02 03 04 0B 09 03 09 1F 1F
1F 15 3B 3A 1C 1D 0B 0E 06 07 09 02 09 0B 1F 1F
1F 19 2C 2B 12 20 30 2C 2B 13 0D 33 36 37 2F 1F
1F 1A 24 27 18 1E 30 26 25 0F 0A 0C 02 09 3E 1F
1F 1A 2A 34 31 1E 11 23 34 0F 0A 04 0B 34 3E 1F
1F 19 27 27 12 1E 1B 23 22 0F 0A 03 23 24 17 1F
1F 19 24 24 18 1E 1B 29 34 0F 0A 04 2A 03 3E 1F
1F 1A 28 28 32 20 11 29 28 10 0A 03 02 22 17 1F
1F 1F 06 05 08 14 06 08 06 08 06 07 02 02 17 1F
1F 1F 1F 1F 1F 15 39 38 2E 2E 2E 2E 3C 2D 16 1F
1F 1F 1F 1F 1F 1F 1F 1F 1F 1F 1F 1F 1F 1F 1F 1F


And then there's the metatile sequence. It works the same as the map type in MapEd Pro, breaking itself into rooms, sequentially. The first 16x15 metatiles form the first room (00) and so on.

So the way I have been editting the map is on each room separately, which is great enough, but if the editor displayed the real map that'd be insanely powerful.

Notice how the rooms are not positioned the same way they are in the game in relation to each other. I have set the map to be 31 screens wide and 2 screens tall so it would display 4 rooms at a time in the editor.
Image

_________________
http://nesrocks.com/blog/superpitfall30th/


Top
 Profile  
 
 Post subject: Re: Tool: MapEd Pro
PostPosted: Wed Sep 07, 2016 10:47 am 
Offline
User avatar

Joined: Thu Aug 13, 2015 4:40 pm
Posts: 104
Location: Rio de Janeiro - Brazil
I have put gng's level 1 on mapedpro, for testing.

I'm starting to sound like a broken record, and I don't want to sound rude. The tool is incredible, I can't stress this enough, but could we get the source code? For hacking it would be incredible to edit the ROM directly. So instead of feeding it different files it would have fields to inform the editor about the offsets containing each data.

For example, instead of telling it to load a map file you would simply load the ROM and tell it "map starts on address 0x8000".

Image

Having to work with separate files is not ideal when hacking a game. I understand this is the nesdev, not the neshack forums, so I'm just making a plea as there isn't a tool like this anywhere.

_________________
http://nesrocks.com/blog/superpitfall30th/


Top
 Profile  
 
 Post subject: Re: Tool: MapEd Pro
PostPosted: Wed Sep 07, 2016 12:53 pm 
Offline
User avatar

Joined: Mon Jan 03, 2005 10:36 am
Posts: 2945
Location: Tampere, Finland
nesrocks wrote:
For example, instead of telling it to load a map file you would simply load the ROM and tell it "map starts on address 0x8000".

You might be able to make a small tool in Python or whatnot to initially extract the data files from the ROM at a given offset, and to inject them back. That would add just one extra step on top of saving the map in the tool.

_________________
Download STREEMERZ for NES from fauxgame.com! — Some other stuff I've done: kkfos.aspekt.fi


Top
 Profile  
 
 Post subject: Re: Tool: MapEd Pro
PostPosted: Fri Sep 09, 2016 4:23 pm 
Offline

Joined: Thu Nov 24, 2011 7:16 am
Posts: 148
Where can I unload the program?


Top
 Profile  
 
 Post subject: Re: Tool: MapEd Pro
PostPosted: Fri Sep 09, 2016 11:56 pm 
Offline
User avatar

Joined: Thu Aug 13, 2015 4:40 pm
Posts: 104
Location: Rio de Janeiro - Brazil
Here (page 4 of this thread)
viewtopic.php?f=2&t=7111&start=45#p100500

thefox: yeah, that is one of the possible workarounds (mine was to do it manually). The point is that a tool can be a lot more powerful and get a lot more users if it is self contained.
It would take me a long time to learn how to program this myself. So instead of doing that I prefered to do it manually as this was probably my only hack, at least in a long time. My requests are more because I'm seeing the potential here and I know that accessibility would mean more and better hacks being produced. It is of course up to the author to do whatever he wants with his work though, and I defend that.

_________________
http://nesrocks.com/blog/superpitfall30th/


Top
 Profile  
 
 Post subject: Re: Tool: MapEd Pro
PostPosted: Tue Aug 08, 2017 7:01 pm 
Offline
User avatar

Joined: Wed Sep 07, 2005 9:55 am
Posts: 296
Location: Phoenix, AZ
Updated first post with v0.30.0. The big changes were adding an animation editor, defining objects and adding them as actors, and a basic text editor.

See the readme for a full list of changes and bug fixes.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 73 posts ]  Go to page Previous  1, 2, 3, 4, 5

All times are UTC - 7 hours


Who is online

Users browsing this forum: No registered users and 6 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group