Hey man i'm back.
Ok, i'll explain the project that i'm working on in a bit more detail. I certainly see where you're coming from but there's several very important reasons why i want to make a game for the NES.
Firstly it's not just about wanting to make a game for the sake of making a game. This is important. The NES game that i want to make is a smaller part of larger project that studies the dissemination of media within a specific era, that being the late 80's early 90's.
So the idea is to make a film, and to create a game of the film that functions and represents within the limitations (both physically and aesthetically) of that time period. It has to be historically accurate in every way (or at least as far as is physically possible).
The integrity of this is massively important and it's for that reason that i can't make it for PC for example.
It's for the same reason that the film i'm making (the digitally shot links above are merely aesthetic sketches) is being shot on 8 or 16mm film. Of course i could shoot it on digital, saving a lot of time and expense, but that would completely defeat the object of the project.
In preparing for this i looked into the possibility of making a game for Master System, Megadrive, SNES and NEO GEO since these consoles also fit in terms of what i'm looking to achieve. However, it was suggested to me that NES was the way to go out of the five. This was coupled with the fact that the NES holds a particular resonance with me as it was the first real console i had as a kid back in 1989.
So yeah, essentially, it's a lot more than just a project to make a fun game. It is part of a much larger artwork. The content is crucial, of course, but what is equally crucial is the integrity of the physical aesthetic as this is the vehicle for the message i wish to explore and a huge part of how i want people to engage with this aspect of the project. I want people to be able to see something that is indistinguishable from the past, to evoke memory, for them to open the box, take out the cartridge, put it in the machine and experience whatever it has to offer.
The box, the case, the manual, the cartridge, the physical interaction. All of these things are as important as the game itself.
(This is also why the film is only being duplicated on VHS and film)
In the same way, it's the reason why i actively want to work with and within the limitations of the console. I'm not concerned with making a complicated game and trying to push the NES beyond what has previously been capable; i want to look at the architecture of the system with a programmer, i want us to study my design brief and say, right, what's the most effective way of achieving the expression of this idea, bearing in mind what we have to work with. In exactly the same way as people did back in the day, condensing a much larger and more complex piece of work into something simple and effective. This is artistry that i really respect and i think it has a really unique beauty.
I hope that all makes sense!? Would love to hear your thoughts. You guys have been really helpful so far, so i appreciate everything you have to say