NES assembler

Discuss technical or other issues relating to programming the Nintendo Entertainment System, Famicom, or compatible systems. See the NESdev wiki for more information.

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never-obsolete
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NES assembler

Post by never-obsolete »

for my final in a java programming class i put together a skeleton of an assembler. i was wondering if anyone would be interested in it if i added more functionallity to it. also any suggestion about features would be nice.
danimal
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Joined: Wed Nov 16, 2005 6:38 pm

Post by danimal »

I think this is a great idea. I would also like to help with the project.

Some features I would like to see in an ASM would be:
1. Cycle counting
2. A hex view of the machine code and editor.
3. CPU emulator
4. Controller simulation
5. Subroutines and Macros
6. Tile editing
7. Music editing

Private Message me if you want email information.
tepples
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Post by tepples »

danimal wrote:3. CPU emulator
4. Controller simulation
6. Tile editing
7. Music editing
These are generally considered outside the scope of an assembler proper.
Guest

Post by Guest »

tepples wrote:These are generally considered outside the scope of an assembler proper.
Maybe he's thinking of an IDE.
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