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 Post subject: NES assembler
PostPosted: Mon Dec 12, 2005 10:11 am 
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Joined: Wed Sep 07, 2005 9:55 am
Posts: 304
Location: Phoenix, AZ
for my final in a java programming class i put together a skeleton of an assembler. i was wondering if anyone would be interested in it if i added more functionallity to it. also any suggestion about features would be nice.


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PostPosted: Mon Dec 12, 2005 1:27 pm 
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Joined: Wed Nov 16, 2005 6:38 pm
Posts: 47
I think this is a great idea. I would also like to help with the project.

Some features I would like to see in an ASM would be:
1. Cycle counting
2. A hex view of the machine code and editor.
3. CPU emulator
4. Controller simulation
5. Subroutines and Macros
6. Tile editing
7. Music editing

Private Message me if you want email information.


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PostPosted: Mon Dec 12, 2005 1:41 pm 
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Joined: Sun Sep 19, 2004 11:12 pm
Posts: 19334
Location: NE Indiana, USA (NTSC)
danimal wrote:
3. CPU emulator
4. Controller simulation
6. Tile editing
7. Music editing

These are generally considered outside the scope of an assembler proper.


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 Post subject:
PostPosted: Wed Jan 04, 2006 10:30 am 
tepples wrote:
These are generally considered outside the scope of an assembler proper.


Maybe he's thinking of an IDE.


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