yeah,
Posted: Sun Jan 01, 2006 10:24 pm
I will go with the .DB and .INCBIN commands
for right now, since I already learned about
hex in 1997! I will code maps easily that way!
WARNING: Long list ahead, if you are
a good/brave reader, Go ahead
I am also (going) using:
* Help file: 65816REF.hlp
* Text files: 6502.txt, 6502jsm.txt (Zipped?)
and OTHER 6502 info stuff!
* a SPC disassembler/player
* a 6502 Disassembler
(for decompressing my Mario1 and Mario3 roms!)
* a 65816 disassmebler
(for decompressing my Mario World rom!)
* Nerdtracker II
For Remaking SPC files to NSF
if you want me to, make me get Acmlm's
(Incomplete) SMW NSF is at:
http://acmlm.overclocked.org/other/SMWnsf.zip
* Lunar Magic for Mario World,
Mario 3 Workshop,
Mario (1) Utility.
2 of the Following Editors are Taken From These Websites:
Http://Hukka.furtopia.net (?) (Mario 3 editor)
Http://Fusoya.panicus.org (Mario World editor)
* A Hex editor (DB+INCBIN generating,
Decoding ingame palettes.)
* Notepad, Wordpad, EDIT.com
(for Source codeing/viewing AND
making text for games and documents)
* a emulator of my choice, ANY
* a graphics editor (I choose YY-CHR)
* a assembler (X816 or NESASM)
* And more, if there is more!
for right now, since I already learned about
hex in 1997! I will code maps easily that way!
WARNING: Long list ahead, if you are
a good/brave reader, Go ahead
I am also (going) using:
* Help file: 65816REF.hlp
* Text files: 6502.txt, 6502jsm.txt (Zipped?)
and OTHER 6502 info stuff!
* a SPC disassembler/player
* a 6502 Disassembler
(for decompressing my Mario1 and Mario3 roms!)
* a 65816 disassmebler
(for decompressing my Mario World rom!)
* Nerdtracker II
For Remaking SPC files to NSF
if you want me to, make me get Acmlm's
(Incomplete) SMW NSF is at:
http://acmlm.overclocked.org/other/SMWnsf.zip
* Lunar Magic for Mario World,
Mario 3 Workshop,
Mario (1) Utility.
2 of the Following Editors are Taken From These Websites:
Http://Hukka.furtopia.net (?) (Mario 3 editor)
Http://Fusoya.panicus.org (Mario World editor)
* A Hex editor (DB+INCBIN generating,
Decoding ingame palettes.)
* Notepad, Wordpad, EDIT.com
(for Source codeing/viewing AND
making text for games and documents)
* a emulator of my choice, ANY
* a graphics editor (I choose YY-CHR)
* a assembler (X816 or NESASM)
* And more, if there is more!