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PostPosted: Thu May 02, 2013 3:21 pm 
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Joined: Wed Apr 04, 2012 4:15 pm
Posts: 353
Location: United States of America (USA)
I hacked the OAM of the Green Trainer just like in Green jap for my upcoming hack, but:

The monsters on the Title Screen are on the same side as the Trainer, how do I locate the SCX to move them if they are not OAM?

Image

Image



I tried to trace the code using BGB 1.4.1. In RAM the routine is Called from 0D:727C

0D:7298 controls the scrolling.

It loads a value into SCX.

I was able to locate the routine, but how do I find the value? I tried searching Pokemon Red's main.asm for this but can't locate it. Could somebody please give some advice, thanks. :)

Should I be looking for an ld de,XX or what mnemonic should I look out for?


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