Hi all!
I wonder does anyone still have the source of Crazy Zone laying around ?
It was releases on this site of the author himself: http://gameboy.le-village.com/ but the link is dead.
I couldn't find it anywhere else on the internet anymore
Many thanks!
Crazyzone source
Re: Crazyzone source
Checked archive.org, no luck. Closest I got was this. A couple of screenshots, but the neither the source nor the ROM have been archived.
http://web.archive.org/web/200405251154 ... avaux.html
Frickin' redirects all over the place.
http://web.archive.org/web/200405251154 ... avaux.html
Frickin' redirects all over the place.
Re: Crazyzone source
Yes sadly archive.org only have the screens. And alot of redirects
I was trying my luck here. Maybe someone have the source downloaded in 2000-2001
No trace on the internet anymore
I was trying my luck here. Maybe someone have the source downloaded in 2000-2001
No trace on the internet anymore
Re: Crazyzone source
Funnily enough, I do have a copy of the source. Back when I was younger I was looking into GameBoy development, and coincidentally used to keep an archive of all the packages I downloaded from the Internet (back in the modem days).
Immediately when you mentioned Crazy Zone I remembered that I used to look at its source code (I also distinctly remember I didn't understand jack shit about it back then...). So here it is.
Immediately when you mentioned Crazy Zone I remembered that I used to look at its source code (I also distinctly remember I didn't understand jack shit about it back then...). So here it is.
- Attachments
-
- CrazyZoneCode.zip
- (242.41 KiB) Downloaded 438 times
Download STREEMERZ for NES from fauxgame.com! — Some other stuff I've done: fo.aspekt.fi
Re: Crazyzone source
Wow! Thefox your the man!
I searched hours for this thanks man! You made me a happy person
The part I wanted to see is how he implemented his collision and the use of gbdk+asm!
Thanks !!
I searched hours for this thanks man! You made me a happy person
The part I wanted to see is how he implemented his collision and the use of gbdk+asm!
Thanks !!