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PostPosted: Thu Jun 27, 2013 9:37 am 
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Same hardware as version 2, I just rebuilt the case.

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This thing will hold me over until someone makes a proper gameboy / gameboy color cart that reads games from a sd card. My devcart supports games all the way up to 64 mbit. The main socket you can burn, drop and play eproms up to 8mbit without any rewiring. The toggle switch on the top is to switch between regular eprom and eprom compatible flashchips. The 3 pin header on the top is the extra address lines for 16, 32 and 64 mbit adapters. This cart uses the mbc5 chip so it can play the entire gb / gbc library. This cart also has the largest possible size save ram chip running on a socketed battery.


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PostPosted: Fri Jun 28, 2013 11:10 am 
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Mine looks way better. http://store.kitsch-bent.com/product/usb-64m-smart-card


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PostPosted: Sat Jun 29, 2013 10:07 am 
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MottZilla wrote:

I have this one and wish the Game Boy Pocket could handle it :?


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PostPosted: Sat Jun 29, 2013 10:35 am 
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mikejmoffitt wrote:
MottZilla wrote:

I have this one and wish the Game Boy Pocket could handle it :?

Didn't your Li-ion mod solve that problem?


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PostPosted: Sat Jun 29, 2013 2:42 pm 
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nitro2k01 wrote:
mikejmoffitt wrote:
MottZilla wrote:

I have this one and wish the Game Boy Pocket could handle it :?

Didn't your Li-ion mod solve that problem?

Yes, but not for a normal GB Pocket.


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PostPosted: Sat Jun 29, 2013 5:43 pm 
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Location: Rio de Janeiro - Brazil
mikejmoffitt wrote:
MottZilla wrote:

I have this one and wish the Game Boy Pocket could handle it :?

The 64M Smart Card doesn't work on the Game Boy Pocket? I bought one recently but haven't yet tried it in any of my systems actually. This is pretty bad, because I love my GBP.


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PostPosted: Sat Jun 29, 2013 9:09 pm 
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Location: Nanaimo, BC Canada
tokumaru wrote:
mikejmoffitt wrote:
MottZilla wrote:

I have this one and wish the Game Boy Pocket could handle it :?

The 64M Smart Card doesn't work on the Game Boy Pocket? I bought one recently but haven't yet tried it in any of my systems actually. This is pretty bad, because I love my GBP.


Oh! Hmmm, does it work with the Super Game Boy?


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PostPosted: Sat Jun 29, 2013 9:24 pm 
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Yes it works in the SGB. You'll even have SGB palettes and borders if after selecting your game (assuming you are using more than 1 game on the cart at a time) you hit the SNES reset button.


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PostPosted: Sun Jun 30, 2013 8:13 pm 
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Thats good to know, although I have never been big fan of the palettes and borders on the SGB.

Thanks.


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PostPosted: Mon Jul 08, 2013 8:05 pm 
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Well done!

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PostPosted: Wed Jul 24, 2013 6:15 am 
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Made the case a little nicer. Also used a smaller switch that lets me use flash chips up to 512k instead of 256k like the old switch.

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