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 Post subject: Re: Gameboy RGB colors?
PostPosted: Mon Mar 23, 2015 1:14 pm 
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Location: Brazil
Uh... not this one, right?


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 Post subject: Re: Gameboy RGB colors?
PostPosted: Tue Mar 24, 2015 1:19 pm 
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Joined: Mon Sep 27, 2004 2:57 pm
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lidnariq wrote:
I have been looking for the answer to this question for years! Thank you very much!

(I used to work for a company where my boss mentioned wanting to use the color technology of these multicolor hand-held games, and I didn't have any idea where to start. The closest I ever got was noticing that our FSTN-based products, when mistuned, could display clear, black, and navy blue)

You're welcome, and I understand your pain since it's almost impossible to find any info on non-rgb multicolor LCDs. It wasn't until a tip that the casio graphing calculators use STNs that I got anywhere. :P


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 Post subject: Re: Gameboy RGB colors?
PostPosted: Tue Mar 24, 2015 1:56 pm 
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Joined: Sun Sep 19, 2004 11:12 pm
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Location: NE Indiana, USA (NTSC)
Does the Pokemon Pikachu 2 pedometer (light green, yellow, red, black) use the same principle?


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 Post subject: Re: Gameboy RGB colors?
PostPosted: Tue Mar 24, 2015 3:11 pm 
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Location: Seattle
tepples wrote:
Does the Pokemon Pikachu 2 pedometer (light green, yellow, red, black) use the same principle?
Looks like it? https://en.wikipedia.org/wiki/File:Pikachu2.jpg
Using green as the neutral color probably helps reduce the total bias range needed.

Certainly the Michel-Levy charts I can find show very nice pure colors, plus a few others (transparent, blackish, brownish). The spectra have some weird discontinuities, though.


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