GBS Request

Discussion of programming and development for the original Game Boy and Game Boy Color.
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Murray
Posts: 34
Joined: Thu Mar 23, 2006 11:51 pm

GBS Request

Post by Murray »

Super Mario Bros. DX





(Wonder why this one has been done yet when it is a major title)
AkumuHau
Posts: 39
Joined: Wed Mar 22, 2006 11:31 am
Location: Norway

Post by AkumuHau »

Harvest Moon 2
Harvest Moon 3
Last Action Hero
Knurek
Posts: 137
Joined: Tue Jan 31, 2006 5:43 am

Post by Knurek »

Kawa no Nushi Tsuri series (Legend of the River King)
Mario's Picross 2
Magination
Pokemon Trading Card Game 2
Murray
Posts: 34
Joined: Thu Mar 23, 2006 11:51 pm

Post by Murray »

Still waiting for SMB DX.

In addition, I would like to see the Opening and Surf Minigame themes from Pokemon Yellow added onto the Blue .GBS
Murray
Posts: 34
Joined: Thu Mar 23, 2006 11:51 pm

Post by Murray »

Well?
Knurek
Posts: 137
Joined: Tue Jan 31, 2006 5:43 am

Post by Knurek »

Murray wrote:Well?
If yer that desperate, try ripping it yourself.
Murray
Posts: 34
Joined: Thu Mar 23, 2006 11:51 pm

Post by Murray »

I don't know how.
ugetab
Posts: 335
Joined: Sat Oct 29, 2005 12:03 am
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Post by ugetab »

If you don't understand what's going on when someone rips a GBS, how can you be so certain someone around is currently capable of filling your requests so quickly?
NSFs I've ripped:
http://www.angelfire.com/nc/ugetab/

A Searchable list of NSFs from other sites. In Internet Explorer, go to Edit>Find (on This Page)...
http://www.angelfire.com/nc/ugetab/NSFList.txt
ugetab
Posts: 335
Joined: Sat Oct 29, 2005 12:03 am
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Post by ugetab »

I've gotten the rip done. I still need a bit of experience with the assembly instructions before I'll be able to start knocking out the custom coding process with no trouble. On the plus side, even if I'm working for an unresponsive audience, it's so much better to be credited for whatever I may achieve, instead of having it blindly taken, like my hard-won cheat codes for the same systems.

New: Tamagotchi(good practice, since it has a sound test, and wasn't ripped yet), Super Mario Bros. Deluxe(started at song 63, which threw me)
NSFs I've ripped:
http://www.angelfire.com/nc/ugetab/

A Searchable list of NSFs from other sites. In Internet Explorer, go to Edit>Find (on This Page)...
http://www.angelfire.com/nc/ugetab/NSFList.txt
tepples
Posts: 22705
Joined: Sun Sep 19, 2004 11:12 pm
Location: NE Indiana, USA (NTSC)
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Post by tepples »

You can probably copy the SMBDX author's name from the SMB1 NSF.

EDIT: Or maybe not. The GBS hits a lot of wrong notes compared to the NSF. First is in GBS track 1, around 0:38.
ugetab
Posts: 335
Joined: Sat Oct 29, 2005 12:03 am
Contact:

Post by ugetab »

I fixed the sound authors on SMB-DX. Beating a game to get to the credits isn't a 4:00AM task.
NSFs I've ripped:
http://www.angelfire.com/nc/ugetab/

A Searchable list of NSFs from other sites. In Internet Explorer, go to Edit>Find (on This Page)...
http://www.angelfire.com/nc/ugetab/NSFList.txt
Murray
Posts: 34
Joined: Thu Mar 23, 2006 11:51 pm

Post by Murray »

I have attempted to do Pokemon Yellow myself, but I was not succesful.

Here is my attempt:
http://www.megaupload.com/?d=Y3N7BBEU
ugetab
Posts: 335
Joined: Sat Oct 29, 2005 12:03 am
Contact:

Post by ugetab »

All my attempts to make a Pokemon Yellow GBS have failed. I don't have the kind of debugging stuff I can use when doing an NSF.

I have made the Last Action Hero GBS, in a fraction of the time spent on PM Yellow. I did get tired of there only being a PM Blue GBS, so I filled over it with PM Red data, which isn't precisely the same, but it's only a few isolated bytes of difference...which I can't check for accesses very easily.

Just because:
Last Action Hero:
0?1-88F-E6E:Level Select(A = Credits)
NSFs I've ripped:
http://www.angelfire.com/nc/ugetab/

A Searchable list of NSFs from other sites. In Internet Explorer, go to Edit>Find (on This Page)...
http://www.angelfire.com/nc/ugetab/NSFList.txt
kingshriek
Posts: 98
Joined: Tue Sep 13, 2005 7:53 am
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Post by kingshriek »

If Pokemon Yellow is anything like Pokemon Crystal, then the added music tracks will be in a bank isolated from the Red/Blue music (it may have been the last bank of the ROM for Crystal), and the init data (pointers, bankswitch values) for each song will be organized in a table. Hopefully, it shouldn't require anything more than just adding another bank, using the new init table, and altering the bankswitch values to work the rip.

I may take a stab at it tomorrow.
AkumuHau
Posts: 39
Joined: Wed Mar 22, 2006 11:31 am
Location: Norway

Post by AkumuHau »

thanks so much for last action hero, appriciate you taking the time to do it

great to have you guys still making game soundtracks available!

if you ever got the time, feel free to do Harvest Moon 2 and 3 on gameboy too
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