GBS Request

Discussion of programming and development for the original Game Boy and Game Boy Color.
robert_
Posts: 6
Joined: Fri Apr 25, 2008 2:54 am
Location: Florida
Contact:

Re: GBS Request

Post by robert_ »

I'm looking for a music rip for the gameboy port of the ORIGINAL Pac-Man.
- robert_
User avatar
Jedi QuestMaster
Posts: 688
Joined: Thu Sep 07, 2006 1:08 pm
Location: United States
Contact:

Re: GBS Request

Post by Jedi QuestMaster »

Every rip of Battletoads: Ragarok's World seems to be missing some tracks. I know it has less levels than the NES one, but I know there are some tracks that aren't on there.
User avatar
locke_gb7
Posts: 102
Joined: Mon Feb 01, 2010 8:35 am

Re: GBS Request

Post by locke_gb7 »

And Battletoads & Double Dragon, sounds pretty off to the original sadly :<

urgh if I wasnt up to my neck in biological research for my condition i'd really study to be able to rip game music, its a great skill to have. I attempted understanding NSF once and soon had to give up.
steveswl
Posts: 4
Joined: Sun Aug 25, 2013 3:38 pm

Re: GBS Request

Post by steveswl »

Dragon Quest 1, 2, and 3

I found them in GBR format at http://snesmusic.org/hoot/gbs/

I'm using Game Music Emu in my program, and it doesn't support GBR. I've looked into converting them to GBS, but I'm not sure how to do it. So far the only info I found about this are at http://www.angelfire.com/nc/ugetab/nezplug.html and http://www.angelfire.com/nc/ugetab/GBR_Format.txt but I don't know what to do with this info. Does anyone know how to do the GBR to GBS conversion? Or would it be easier to just rip the music into GBS directly?
robert_
Posts: 6
Joined: Fri Apr 25, 2008 2:54 am
Location: Florida
Contact:

Re: GBS Request

Post by robert_ »

So what about the original Pac-man GBS? Anybody have it?

It's been about eight months (or so) since I requested it. :p
- robert_
steveswl
Posts: 4
Joined: Sun Aug 25, 2013 3:38 pm

Re: GBS Request

Post by steveswl »

I was able to rip GBS files using a ripping tool called GBgbs. I found it at viewtopic.php?f=5&t=6983&p=103511&hilit=gbgbs#p105410

So here's Dragon Quest I & II, Dragon Quest III, and Pac-Man
steveswl
Posts: 4
Joined: Sun Aug 25, 2013 3:38 pm

Re: GBS Request

Post by steveswl »

You guys probably look down on double posting, but I wanted to bump the thread. My links expired, but I found a site that has tons of GBS files. Cheers.
User avatar
BlackGuyRX
Posts: 50
Joined: Tue Jun 11, 2013 3:19 pm

Re: GBS Request

Post by BlackGuyRX »

So, is anyone still taking GBS requests? There are a crapton of unripped games, and some old ones that are missing music or need fixing.
Jandazekon
Posts: 13
Joined: Sun Apr 15, 2012 6:43 am

Re: GBS Request

Post by Jandazekon »

Is there gbs files from these games:
MYGB.GB (black - box "My GB is your GB and your GB is my GB")
MUSBOXEX.GB
ironhike.gb

nanovoice.gb
nanovoice2001.gb
nanosynth.gb

nl15d.gb
ucbnMain.gb (8CYLINDER)

LSDJ.GB (littlesounddj)
lsdj3_1_9_demo.gb

Pocket Music.gbc (Jester Interactive / Rage Software)

MUSICBOX.GB (black - box "Music Box Version 1.3")
sludgeon2_003.gb (8cylinder software)
pounder2_001.gb (8CYLINDER)
muddygb11.gb
............................

Full list in attachment.
Attachments
Missing gbs rips.txt
(1.82 KiB) Downloaded 651 times
Drag
Posts: 1615
Joined: Mon Sep 27, 2004 2:57 pm
Contact:

Re: GBS Request

Post by Drag »

If I'm not mistaken, a lot of those are music sequencers/synths, making a GBS rip kinda pointless.
tepples
Posts: 22705
Joined: Sun Sep 19, 2004 11:12 pm
Location: NE Indiana, USA (NTSC)
Contact:

Re: GBS Request

Post by tepples »

A rip still ought to include the predefined sequences. For example, Mario Paint has a sequencer, but I wouldn't consider a rip complete unless it includes the three predefined sequences (Mario, Twinkle, and that third one with the animal noises).
Jandazekon
Posts: 13
Joined: Sun Apr 15, 2012 6:43 am

Re: GBS Request

Post by Jandazekon »

Drag wrote:If I'm not mistaken, a lot of those are music sequencers/synths, making a GBS rip kinda pointless.
I can use messui to create vgm logs using (GB DMG). And those vgm logs becomes vgm rips. And if there exists a (GB DMG) vgm to gbs conversion program. Then it will be easy to make gbs rips.

A vgm log from nanovoice takes around 5,05 MB if 02:35.41 seconds was recorded.
tepples
Posts: 22705
Joined: Sun Sep 19, 2004 11:12 pm
Location: NE Indiana, USA (NTSC)
Contact:

Re: GBS Request

Post by tepples »

5.05 MB (~40 Mbit) is bigger than the biggest Game Boy Color game that I'm aware of (32 Mbit). Is there a GbCartDB counterpart to BootGod's NesCartDB where I can check the ROM sizes of games?
Jandazekon
Posts: 13
Joined: Sun Apr 15, 2012 6:43 am

Re: GBS Request

Post by Jandazekon »

Here is all my gameboy vgm rips:
VGM gameboy.zip
(1.47 MiB) Downloaded 785 times
User avatar
B00daW
Posts: 586
Joined: Thu Jan 03, 2008 1:48 pm

Re: GBS Request

Post by B00daW »

Perhaps this thread should be moved into GBdev for organizational/OCD sake, eh?
Post Reply