GBS Request

Discussion of programming and development for the original Game Boy and Game Boy Color.
ugetab
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Post by ugetab » Fri Mar 12, 2010 12:13 pm

I found the problem.

I run everything in compatibility mode, unless there's a reason not to.

Compatibility mode means there's always an SRAM to be read from and written to. Accuracy mode only supplies that if the ROM says it should be.

The music data was stored to and read from SRAM, likely due to Main RAM usage, so I switched all the calls to SRAM to an equivalent spot in Main RAM, and it works in accuracy mode now. The old one worked in compatibility mode, but would have had some issues on an SRAM-lacking cart version.

Download the same pack, and it'll have the new file in it. The conversion tool is still very much error free in my opinion. Adding the SRAM tag would reduce compatibility with hardware, and would only benefit a few SRAM-based music routines, which could likely be modified with only a bit of knowledge that they need to be changed and the effort to change them.
NSFs I've ripped:
http://www.angelfire.com/nc/ugetab/

A Searchable list of NSFs from other sites. In Internet Explorer, go to Edit>Find (on This Page)...
http://www.angelfire.com/nc/ugetab/NSFList.txt

NotTheCommonDose
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Post by NotTheCommonDose » Fri Mar 12, 2010 12:17 pm

Ah! Well, thanks again.

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Dwedit
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Post by Dwedit » Fri Apr 16, 2010 7:18 pm

What's up with the Mario Golf rip? It fails in nezplug++.
Here come the fortune cookies! Here come the fortune cookies! They're wearing paper hats!

ugetab
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Post by ugetab » Sat Apr 17, 2010 9:02 am

I actually fixed that one, along with a few others, to work in the newer NezPlug++. I added Timer+VBlank support, so around that time I scanned the GBS file pack I had, and fixed them so they didn't use all the bits the new format used.

http://www.angelfire.com/nc/ugetab/GBSs ... d_GBSs.zip
NSFs I've ripped:
http://www.angelfire.com/nc/ugetab/

A Searchable list of NSFs from other sites. In Internet Explorer, go to Edit>Find (on This Page)...
http://www.angelfire.com/nc/ugetab/NSFList.txt

darkmech
Posts: 4
Joined: Sat Aug 21, 2010 12:26 pm

GBS REQUEST

Post by darkmech » Sat Aug 21, 2010 12:34 pm

I've been trying to find a gbs file for the japanese godzilla for gameboy [Kaijuu-Oh Godzilla].

Wolf Chow
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Location: doghouse, the backyard

rip correction request

Post by Wolf Chow » Thu Sep 02, 2010 10:34 pm

Final Fantasy Legend III rip doesn't have the second part of the ending music. Track 7 is the first part. The second part is only a few seconds long. It acts as an ending to Track 7, once it has finished looping enough times for the player to see the entire ending.

Teppic
Posts: 28
Joined: Mon Nov 10, 2008 5:11 am

Re: rip correction request

Post by Teppic » Wed Sep 15, 2010 12:28 pm

Wolf Chow wrote:Final Fantasy Legend III rip doesn't have the second part of the ending music. Track 7 is the first part. The second part is only a few seconds long. It acts as an ending to Track 7, once it has finished looping enough times for the player to see the entire ending.
Ah, so it wasn't just me being crazy when I remembered an ending to that song when I completed the game a long time ago.

SlyBeast
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Post by SlyBeast » Sun Oct 24, 2010 12:13 pm

I'd like to request .gbs files for The Flash and Terminator 2: Judgment Day. Thanks for your time!

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B00daW
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Post by B00daW » Tue Dec 28, 2010 1:40 pm

http://gbdev.gg8.se/files/musictools/Jeremy%20Evers/

Here's an old GBC tracker with some neat songs that could be ripped. :)

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johnny parks
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Post by johnny parks » Sat Feb 05, 2011 3:34 pm

Legend of Zelda!!! I am a huge zelda fanatic and I guess I haven't heard much on a new release on the game this year. I hope to see and play more zelda games in the near future. I hope the company doesn't foreclose the game since I really love it.

Johnny Parks
Blender | Blender Tutorial | Blender Example

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tepples
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Post by tepples » Sat Feb 05, 2011 4:23 pm


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locke_gb7
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Post by locke_gb7 » Sun Sep 11, 2011 7:36 am

I know this thread hasn't been active but I really wanted the below gbs.

heck, if I had any idea what to study to be able to do rips I certainly would, its driving me nuts that i cant. I mean all I know is probably wrong, open rom in a hex editor somehow locate addesses then dump them in a file?

surely im missing key elements lol

Tiny Toons - Plucky's Adventure [GBC]
Tiny Toon Adventures - Babs' Big Break [GB]


(Tiny Toon Adventures - Wacky Stackers [GBA]) but thats gsf so nm ;)

qazwsxedc
Posts: 1
Joined: Mon Mar 26, 2012 9:48 am

Post by qazwsxedc » Mon Mar 26, 2012 9:52 am

Can anyone rip the GBS for the game "Tony Hawk's Pro Skater" for the GBC?

I've tried to figure it out myself but I can't. Anyone help?

Knurek
Posts: 137
Joined: Tue Jan 31, 2006 5:43 am

Post by Knurek » Wed Mar 28, 2012 1:55 am

qazwsxedc wrote:Can anyone rip the GBS for the game "Tony Hawk's Pro Skater" for the GBC?

I've tried to figure it out myself but I can't. Anyone help?
http://www.angelfire.com/nc/ugetab/GBSs/

Knurek
Posts: 137
Joined: Tue Jan 31, 2006 5:43 am

Post by Knurek » Thu May 17, 2012 11:13 am

GBS rip from the newest Game Boy scene demo:

Demon Blood by Youth Uprising

Very nice music. :)

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