Page 21 of 25

Re: GBS Request

Posted: Sun Oct 14, 2012 7:50 pm
by robert_
I'm looking for a music rip for the gameboy port of the ORIGINAL Pac-Man.

Re: GBS Request

Posted: Wed Nov 07, 2012 9:38 pm
by Jedi QuestMaster
Every rip of Battletoads: Ragarok's World seems to be missing some tracks. I know it has less levels than the NES one, but I know there are some tracks that aren't on there.

Re: GBS Request

Posted: Fri Nov 30, 2012 8:35 am
by locke_gb7
And Battletoads & Double Dragon, sounds pretty off to the original sadly :<

urgh if I wasnt up to my neck in biological research for my condition i'd really study to be able to rip game music, its a great skill to have. I attempted understanding NSF once and soon had to give up.

Re: GBS Request

Posted: Sun Aug 25, 2013 4:07 pm
by steveswl
Dragon Quest 1, 2, and 3

I found them in GBR format at http://snesmusic.org/hoot/gbs/

I'm using Game Music Emu in my program, and it doesn't support GBR. I've looked into converting them to GBS, but I'm not sure how to do it. So far the only info I found about this are at http://www.angelfire.com/nc/ugetab/nezplug.html and http://www.angelfire.com/nc/ugetab/GBR_Format.txt but I don't know what to do with this info. Does anyone know how to do the GBR to GBS conversion? Or would it be easier to just rip the music into GBS directly?

Re: GBS Request

Posted: Sun Aug 25, 2013 5:18 pm
by robert_
So what about the original Pac-man GBS? Anybody have it?

It's been about eight months (or so) since I requested it. :p

Re: GBS Request

Posted: Mon Sep 02, 2013 2:04 am
by steveswl
I was able to rip GBS files using a ripping tool called GBgbs. I found it at viewtopic.php?f=5&t=6983&p=103511&hilit=gbgbs#p105410

So here's Dragon Quest I & II, Dragon Quest III, and Pac-Man

Re: GBS Request

Posted: Tue Oct 08, 2013 3:02 pm
by steveswl
You guys probably look down on double posting, but I wanted to bump the thread. My links expired, but I found a site that has tons of GBS files. Cheers.

Re: GBS Request

Posted: Sat May 10, 2014 3:10 am
by BlackGuyRX
So, is anyone still taking GBS requests? There are a crapton of unripped games, and some old ones that are missing music or need fixing.

Re: GBS Request

Posted: Sun Jun 29, 2014 5:25 am
by Jandazekon
Is there gbs files from these games:
MYGB.GB (black - box "My GB is your GB and your GB is my GB")
MUSBOXEX.GB
ironhike.gb

nanovoice.gb
nanovoice2001.gb
nanosynth.gb

nl15d.gb
ucbnMain.gb (8CYLINDER)

LSDJ.GB (littlesounddj)
lsdj3_1_9_demo.gb

Pocket Music.gbc (Jester Interactive / Rage Software)

MUSICBOX.GB (black - box "Music Box Version 1.3")
sludgeon2_003.gb (8cylinder software)
pounder2_001.gb (8CYLINDER)
muddygb11.gb
............................

Full list in attachment.

Re: GBS Request

Posted: Sun Jun 29, 2014 11:50 am
by Drag
If I'm not mistaken, a lot of those are music sequencers/synths, making a GBS rip kinda pointless.

Re: GBS Request

Posted: Sun Jun 29, 2014 12:13 pm
by tepples
A rip still ought to include the predefined sequences. For example, Mario Paint has a sequencer, but I wouldn't consider a rip complete unless it includes the three predefined sequences (Mario, Twinkle, and that third one with the animal noises).

Re: GBS Request

Posted: Sun Jun 29, 2014 2:57 pm
by Jandazekon
Drag wrote:If I'm not mistaken, a lot of those are music sequencers/synths, making a GBS rip kinda pointless.
I can use messui to create vgm logs using (GB DMG). And those vgm logs becomes vgm rips. And if there exists a (GB DMG) vgm to gbs conversion program. Then it will be easy to make gbs rips.

A vgm log from nanovoice takes around 5,05 MB if 02:35.41 seconds was recorded.

Re: GBS Request

Posted: Sun Jun 29, 2014 3:58 pm
by tepples
5.05 MB (~40 Mbit) is bigger than the biggest Game Boy Color game that I'm aware of (32 Mbit). Is there a GbCartDB counterpart to BootGod's NesCartDB where I can check the ROM sizes of games?

Re: GBS Request

Posted: Sun Jul 20, 2014 1:36 am
by Jandazekon
Here is all my gameboy vgm rips:
VGM gameboy.zip
(1.47 MiB) Downloaded 791 times

Re: GBS Request

Posted: Wed Oct 01, 2014 4:28 am
by B00daW
Perhaps this thread should be moved into GBdev for organizational/OCD sake, eh?