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PostPosted: Wed Jun 21, 2006 8:13 am 
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Posts: 137
ugetab wrote:
Added Bomberman GB 2. The time I saved on the routines being easily located was spent relocating and rewriting FF3x load tables, and rewriting code that banks and unbanks some init code.


Umm, your rip is identical (track for track) with Matrixz's rip of Bomberman GB (http://elazulspad.net/matrixz/gbs/gbs.htm)
What gives?


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 Post subject:
PostPosted: Wed Jun 21, 2006 8:36 am 
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Here's how it seems to me:
Bomberman GB (J) = Not released in america
Bomberman GB (U) = Bomberman GB 2 (J)
Bomberman GB 3 (J) = Japanese release only

I expected you already were aware of this if you were requesting Bomberman GB 2/3, which was (J) only.

Ripped Bomberman GB (J). The simplicity from Bomberman GB 2 was here, without the complex stuff to add 2 hours of effort.

Ripped Bomberman GB 3. It suffered from the same problems that #2 had, but with a simpler solution. Just an hour total, instead of 2 after locating the music banks.

Ripped Bomberman Quest. The sheer number of tracks that needed sorting was the worst of it. Internally, the bank-switching used matched up with what the GBS needed, so that made it pretty easy to get it working.

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NSFs I've ripped:
http://www.angelfire.com/nc/ugetab/

A Searchable list of NSFs from other sites. In Internet Explorer, go to Edit>Find (on This Page)...
http://www.angelfire.com/nc/ugetab/NSFList.txt


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 Post subject:
PostPosted: Wed Jun 21, 2006 12:50 pm 
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Posts: 137
ugetab wrote:
Here's how it seems to me:
Bomberman GB (J) = Not released in america
Bomberman GB (U) = Bomberman GB 2 (J)
Bomberman GB 3 (J) = Japanese release only
I expected you already were aware of this if you were requesting Bomberman GB 2/3, which was (J) only.


Actually I was aware only that Bomberman GB (J) was released stateside as Wario Blast.

Still, thanks for the Bomberman rips. Nice music there, as per usual with Hudson Soft.


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 Post subject:
PostPosted: Wed Jun 21, 2006 1:58 pm 
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Added Robopon - Sun Version. Hudson music drivers have quirks, but they're compartmental in structure. Rebuilt 2 identical banking tables, and a few init values, and had to trick it into thinking it always had to re-init the songs.

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NSFs I've ripped:
http://www.angelfire.com/nc/ugetab/

A Searchable list of NSFs from other sites. In Internet Explorer, go to Edit>Find (on This Page)...
http://www.angelfire.com/nc/ugetab/NSFList.txt


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 Post subject:
PostPosted: Thu Jun 22, 2006 8:41 am 
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Posts: 137
ugetab wrote:
Ripped Bomberman GB (J), Bomberman GB 3, Bomberman Quest


If Dubble's gamerip of Gameboy Bomberman games is to be believed, Bomberman GB games were composed by Yasuhiko Fukuda (with the standard Bomberman tracks by Jun Chikuma), while Bomberman Quest was done by Keiji Ueno, Goro Takahashi.

Great rips too!


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 Post subject:
PostPosted: Thu Jun 22, 2006 10:50 am 
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Posts: 338
I updated the bomberman sets with the info you provided. I also like some music from most of the bomberman sets.

I added a modified, but still broken, Harvest Moon 2 rip. It plays super-fast in my modified player, but it does work. If I could figure out why it keeps refusing to work in the normal player, or wants to keep being difficult in the emulator, I'd have a better chance of working out more natsume drivers. As it stands, they have a nightmarish quality to them...

Added a fully working Harvest Moon 3 rip. The main problem was rewriting a banking table/including correct banking, and deciphering a problem where writes to 3000 were immediately un-banking the banks that were put there by writes to 2000.

Added Alleyway, F-1 Race, Felix the Cat, Bomberman Collection(Game Selecter), Bomber Boy.

_________________
NSFs I've ripped:
http://www.angelfire.com/nc/ugetab/

A Searchable list of NSFs from other sites. In Internet Explorer, go to Edit>Find (on This Page)...
http://www.angelfire.com/nc/ugetab/NSFList.txt


Last edited by ugetab on Thu Jun 22, 2006 5:49 pm, edited 4 times in total.

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 Post subject:
PostPosted: Thu Jun 22, 2006 2:15 pm 
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Posts: 1248
Murray wrote:
ArnoldRimmer83, Track 46 is Game Over, the Credits theme doesn't seem to be there.


The version I used to rip the GBS was the version I played the entire way through, and when I got to the credits screen, there was no music present.

Edit: This is in regards to my DK rip.


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 Post subject: re
PostPosted: Fri Jun 23, 2006 8:43 am 
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Posts: 182
some games these are unusual ones thought would be interesting.

toy story
wario land 2
gameboy gallery
gameboy color promotional demo
game genie

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 Post subject:
PostPosted: Fri Jun 23, 2006 9:10 am 
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Some of these have already been done. Check http://www.snesmusic.org/hoot/gbs/ for existing rips.

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NSFs I've ripped:
http://www.angelfire.com/nc/ugetab/

A Searchable list of NSFs from other sites. In Internet Explorer, go to Edit>Find (on This Page)...
http://www.angelfire.com/nc/ugetab/NSFList.txt


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 Post subject: re
PostPosted: Fri Jun 23, 2006 9:30 am 
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i only wario 2 unless they are updating there not there.

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foil ever lose! (from gameboy tetris when you clear a line)


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 Post subject:
PostPosted: Fri Jun 23, 2006 9:36 am 
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Posts: 338
http://www.zophar.net/music.html

This link will work. They don't like linking directly to that page, it seems.

_________________
NSFs I've ripped:
http://www.angelfire.com/nc/ugetab/

A Searchable list of NSFs from other sites. In Internet Explorer, go to Edit>Find (on This Page)...
http://www.angelfire.com/nc/ugetab/NSFList.txt


Last edited by ugetab on Fri Jun 23, 2006 9:38 am, edited 2 times in total.

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 Post subject: re
PostPosted: Fri Jun 23, 2006 9:37 am 
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that link does not work.

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foil ever lose! (from gameboy tetris when you clear a line)


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 Post subject: re
PostPosted: Sun Jun 25, 2006 3:23 pm 
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can someone create gbs for these games? take your time i don't Need them
but it would be a more complete collection.

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foil ever lose! (from gameboy tetris when you clear a line)


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 Post subject: re
PostPosted: Sun Jun 25, 2006 8:16 pm 
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Posts: 182
nevermind.

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 Post subject: Re: re
PostPosted: Tue Jun 27, 2006 8:35 am 
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Posts: 137
Ugetab, your GBS of Bonk's Revenge is identical to Kingshriek's GB Genjin 2. I take it they are the same game, so in this case you can reuse the composer credits from Kingshriek's rip (Kimitaka Matsumae).


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