GBS Request
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Author:  Murray [ Fri Mar 24, 2006 12:02 am ]
Post subject:  GBS Request

Super Mario Bros. DX

(Wonder why this one has been done yet when it is a major title)

Author:  AkumuHau [ Fri Mar 24, 2006 7:04 am ]
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Harvest Moon 2
Harvest Moon 3
Last Action Hero

Author:  Knurek [ Fri Mar 24, 2006 1:29 pm ]
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Kawa no Nushi Tsuri series (Legend of the River King)
Mario's Picross 2
Pokemon Trading Card Game 2

Author:  Murray [ Fri Mar 24, 2006 3:08 pm ]
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Still waiting for SMB DX.

In addition, I would like to see the Opening and Surf Minigame themes from Pokemon Yellow added onto the Blue .GBS

Author:  Murray [ Sat Mar 25, 2006 1:12 pm ]
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Author:  Knurek [ Sat Mar 25, 2006 2:14 pm ]
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Murray wrote:

If yer that desperate, try ripping it yourself.

Author:  Murray [ Sat Mar 25, 2006 2:29 pm ]
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I don't know how.

Author:  ugetab [ Sat Mar 25, 2006 5:34 pm ]
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If you don't understand what's going on when someone rips a GBS, how can you be so certain someone around is currently capable of filling your requests so quickly?

Author:  ugetab [ Sun Mar 26, 2006 2:35 am ]
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I've gotten the rip done. I still need a bit of experience with the assembly instructions before I'll be able to start knocking out the custom coding process with no trouble. On the plus side, even if I'm working for an unresponsive audience, it's so much better to be credited for whatever I may achieve, instead of having it blindly taken, like my hard-won cheat codes for the same systems.

New: Tamagotchi(good practice, since it has a sound test, and wasn't ripped yet), Super Mario Bros. Deluxe(started at song 63, which threw me)

Author:  tepples [ Sun Mar 26, 2006 10:25 am ]
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You can probably copy the SMBDX author's name from the SMB1 NSF.

EDIT: Or maybe not. The GBS hits a lot of wrong notes compared to the NSF. First is in GBS track 1, around 0:38.

Author:  ugetab [ Sun Mar 26, 2006 11:59 am ]
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I fixed the sound authors on SMB-DX. Beating a game to get to the credits isn't a 4:00AM task.

Author:  Murray [ Sun Mar 26, 2006 6:45 pm ]
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I have attempted to do Pokemon Yellow myself, but I was not succesful.

Here is my attempt:

Author:  ugetab [ Mon Mar 27, 2006 12:51 am ]
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All my attempts to make a Pokemon Yellow GBS have failed. I don't have the kind of debugging stuff I can use when doing an NSF.

I have made the Last Action Hero GBS, in a fraction of the time spent on PM Yellow. I did get tired of there only being a PM Blue GBS, so I filled over it with PM Red data, which isn't precisely the same, but it's only a few isolated bytes of difference...which I can't check for accesses very easily.

Just because:
Last Action Hero:
0?1-88F-E6E:Level Select(A = Credits)

Author:  kingshriek [ Mon Mar 27, 2006 1:41 am ]
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If Pokemon Yellow is anything like Pokemon Crystal, then the added music tracks will be in a bank isolated from the Red/Blue music (it may have been the last bank of the ROM for Crystal), and the init data (pointers, bankswitch values) for each song will be organized in a table. Hopefully, it shouldn't require anything more than just adding another bank, using the new init table, and altering the bankswitch values to work the rip.

I may take a stab at it tomorrow.

Author:  AkumuHau [ Mon Mar 27, 2006 2:43 pm ]
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thanks so much for last action hero, appriciate you taking the time to do it

great to have you guys still making game soundtracks available!

if you ever got the time, feel free to do Harvest Moon 2 and 3 on gameboy too

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