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PostPosted: Thu Apr 07, 2016 2:57 am 
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Location: Australia
Hey!

I'm writing up a series of GB hacking pages, starting of with reverse engineering the pocket station (going to re-program the CPLD once reversed to see how close I got), then going onto defeating copy protection on GBA games (YES! I have found a bunch of GBA bootlegs with actual copy protection, smart stuff too!), and a few other projects I have going on.

This is my first real go at 'blogging' so feel free to jump in and give pointers. I've started a FB page where you'll find links to my latest blogs.

Also happy to do a section on coding mappers in CPLD's, I'm building a NES USB flash cart so that'll be documented too, as well as my new NES cart dumper which will be available in a couple of weeks. Anything related you want to see, we can make it happen.

Lots going on!

Come by and say hi.

Ben


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PostPosted: Thu Apr 07, 2016 9:35 am 
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The only GBA thing I ever saw with copy protection was the GBA Movie Player, which tried to lock itself if you sequentially read the ROM.

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PostPosted: Thu Apr 07, 2016 10:25 am 
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Wait, this isn't about Sony's first attempt at a handheld in the PlayStation family?

There was a GBA Video cartridge with a mapper that had the movies Shrek and Shark Tale on it. (Not to be confused with a 2-in-1 game cartridge that had video game adaptations of Shrek 2 and Shark Tale.) Usually a GBA Video cartridge holds about 45 minutes of compressed video (half a movie) in 32 MiB, the maximum GBA cart size without a mapper, but this video is about 4 times as long. Was the Shrek and Shark Tale cartridge ever reverse engineered?


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PostPosted: Thu Apr 07, 2016 3:10 pm 
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Forgot to link - wwww.facebook.com/BennVennElectronics

No, not the playstation gadget, a gameboy powered cart 'cloning' device.

The gba cart I own is a bootleg of 'the hulk' but others have contacted me with copies of pokemon which also cannot be dumped.

When dumping the cart stays in a high-z state. Sequential or random access reads are all of a floating bus.
The GBA can read the cart fine so it must be either timing or read sequence to unlock the cart.

I applied external 3.3v to the cart, booted it in the gba then moved it to my dumper and tried a dump. All I could get was a header with 'nlEncrypted' repeated over and over. Bizarre huh!?!?

I might take a look for the shrek cart.


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PostPosted: Thu Apr 07, 2016 5:00 pm 
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Location: Australia
https://web.archive.org/web/20151205094 ... &start=150

Gba videos have been dumped, no copy protection just a mapper


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PostPosted: Fri Apr 08, 2016 3:15 am 
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Location: Japan
Quite a cool write-up, keep it coming!

(I was a tad disappointed; I was imagining it was this thing: http://reinerziegler.de/gbst.jpg )

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PostPosted: Fri Apr 08, 2016 3:54 am 
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Location: Australia
Thanks :-)

Wow that looks like a cool piece of gear!

I was thinking last week about building something similar, but SD card powered. Marketing it to retro gaming stores where you can go in and transfer saves to and from your carts, for save battery replacements/backups etc...


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PostPosted: Mon Jun 06, 2016 10:38 pm 
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Dwedit wrote:
The only GBA thing I ever saw with copy protection was the GBA Movie Player, which tried to lock itself if you sequentially read the ROM.
Does that include if you sequentially read it backward?

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PostPosted: Tue Jun 07, 2016 12:27 am 
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zzo38 wrote:
Dwedit wrote:
The only GBA thing I ever saw with copy protection was the GBA Movie Player, which tried to lock itself if you sequentially read the ROM.
Does that include if you sequentially read it backward?


I think he means, you can set the GBA cart address to say 0x00000 and it will automatically increment the address every time you read a word from it. This doesn't work backwards.


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PostPosted: Tue Jun 07, 2016 10:02 am 
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BennVenn wrote:
zzo38 wrote:
Dwedit wrote:
The only GBA thing I ever saw with copy protection was the GBA Movie Player, which tried to lock itself if you sequentially read the ROM.
Does that include if you sequentially read it backward?


I think he means, you can set the GBA cart address to say 0x00000 and it will automatically increment the address every time you read a word from it. This doesn't work backwards.
O, then you must set the address by yourself in your own codes instead.

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