I felt like doing something proper 2 bit for a change. Pew, pew.
Just a little shmup mockup (updated Feb 7th)
Just a little shmup mockup (updated Feb 7th)
Last edited by ptoing on Tue Feb 07, 2017 4:27 am, edited 1 time in total.
Re: Just a little shmup mockup
Looks awesome! Reminds me a bit of Guxt
Re: Just a little shmup mockup
Looks great, the stylized asteroids are awesome.
- FrankenGraphics
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Re: Just a little shmup mockup
The astroids are really great, my eyes were drawn to them directly.
Re: Just a little shmup mockup
Thanks everyone
A little update to the asteroids as well as a boss (which is not fully done yet)
A little update to the asteroids as well as a boss (which is not fully done yet)
Re: Just a little shmup mockup (updated Feb 7th)
The first screen looks great, but I'm not a big fan of the boss. It looks awesome as an isolated bit of pixel art, but as an actual in-game object, it's too busy and doesn't have enough contrast, I feel like it doesn't match the tone set by the rest of the graphics, which are more stylized and well defined.
Re: Just a little shmup mockup (updated Feb 7th)
That is fair critique, tokumaru. Actually gave me some ideas for how I could rework the boss when I got a bit of time.
- FrankenGraphics
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Re: Just a little shmup mockup (updated Feb 7th)
I think the boss looks really great! It could perhaps have stronger line work to separate it from the background, but as it is, it looks ectoplasmic/transparent which is a neat thing. If you want a firm outline/depth, like on the asteroids, pershaps something in this direction could work (edits on left side only).
Re: Just a little shmup mockup (updated Feb 7th)
Because Game Boy hardware prior to GBC doesn't have background tile flipping, perfect symmetry is useful only as a ROM-saving compression measure. Also on the original green-screen Game Boy, fine details of moving objects may disappear.
Re: Just a little shmup mockup (updated Feb 7th)
Good points, tepples and FrankenGraphics. Will address when I got time to get back to this.