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Just a little shmup mockup (updated Feb 7th)

Posted: Sun Jan 29, 2017 8:35 pm
by ptoing
I felt like doing something proper 2 bit for a change. Pew, pew.

Image

Re: Just a little shmup mockup

Posted: Sun Jan 29, 2017 10:57 pm
by dustmop
Looks awesome! Reminds me a bit of Guxt

Re: Just a little shmup mockup

Posted: Mon Jan 30, 2017 3:14 am
by tokumaru
Looks great, the stylized asteroids are awesome.

Re: Just a little shmup mockup

Posted: Mon Jan 30, 2017 3:31 am
by FrankenGraphics
The astroids are really great, my eyes were drawn to them directly.

Re: Just a little shmup mockup

Posted: Tue Feb 07, 2017 4:22 am
by ptoing
Thanks everyone :)

A little update to the asteroids as well as a boss (which is not fully done yet)

Image Image

Re: Just a little shmup mockup (updated Feb 7th)

Posted: Tue Feb 07, 2017 5:59 am
by tokumaru
The first screen looks great, but I'm not a big fan of the boss. It looks awesome as an isolated bit of pixel art, but as an actual in-game object, it's too busy and doesn't have enough contrast, I feel like it doesn't match the tone set by the rest of the graphics, which are more stylized and well defined.

Re: Just a little shmup mockup (updated Feb 7th)

Posted: Tue Feb 07, 2017 7:04 am
by ptoing
That is fair critique, tokumaru. Actually gave me some ideas for how I could rework the boss when I got a bit of time. :)

Re: Just a little shmup mockup (updated Feb 7th)

Posted: Tue Feb 07, 2017 7:31 am
by FrankenGraphics
I think the boss looks really great! It could perhaps have stronger line work to separate it from the background, but as it is, it looks ectoplasmic/transparent which is a neat thing. If you want a firm outline/depth, like on the asteroids, pershaps something in this direction could work (edits on left side only).
gbmock2-FGedit1.png
gbmock2-FGedit1.png (19.5 KiB) Viewed 5621 times

Re: Just a little shmup mockup (updated Feb 7th)

Posted: Tue Feb 07, 2017 9:20 am
by tepples
Because Game Boy hardware prior to GBC doesn't have background tile flipping, perfect symmetry is useful only as a ROM-saving compression measure. Also on the original green-screen Game Boy, fine details of moving objects may disappear.

Re: Just a little shmup mockup (updated Feb 7th)

Posted: Fri Feb 10, 2017 10:38 am
by ptoing
Good points, tepples and FrankenGraphics. Will address when I got time to get back to this.