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Just a little shmup mockup (updated Feb 7th)
http://forums.nesdev.com/viewtopic.php?f=20&t=15467
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Author:  ptoing [ Sun Jan 29, 2017 8:35 pm ]
Post subject:  Just a little shmup mockup (updated Feb 7th)

I felt like doing something proper 2 bit for a change. Pew, pew.

Image

Author:  dustmop [ Sun Jan 29, 2017 10:57 pm ]
Post subject:  Re: Just a little shmup mockup

Looks awesome! Reminds me a bit of Guxt

Author:  tokumaru [ Mon Jan 30, 2017 3:14 am ]
Post subject:  Re: Just a little shmup mockup

Looks great, the stylized asteroids are awesome.

Author:  FrankenGraphics [ Mon Jan 30, 2017 3:31 am ]
Post subject:  Re: Just a little shmup mockup

The astroids are really great, my eyes were drawn to them directly.

Author:  ptoing [ Tue Feb 07, 2017 4:22 am ]
Post subject:  Re: Just a little shmup mockup

Thanks everyone :)

A little update to the asteroids as well as a boss (which is not fully done yet)

Image Image

Author:  tokumaru [ Tue Feb 07, 2017 5:59 am ]
Post subject:  Re: Just a little shmup mockup (updated Feb 7th)

The first screen looks great, but I'm not a big fan of the boss. It looks awesome as an isolated bit of pixel art, but as an actual in-game object, it's too busy and doesn't have enough contrast, I feel like it doesn't match the tone set by the rest of the graphics, which are more stylized and well defined.

Author:  ptoing [ Tue Feb 07, 2017 7:04 am ]
Post subject:  Re: Just a little shmup mockup (updated Feb 7th)

That is fair critique, tokumaru. Actually gave me some ideas for how I could rework the boss when I got a bit of time. :)

Author:  FrankenGraphics [ Tue Feb 07, 2017 7:31 am ]
Post subject:  Re: Just a little shmup mockup (updated Feb 7th)

I think the boss looks really great! It could perhaps have stronger line work to separate it from the background, but as it is, it looks ectoplasmic/transparent which is a neat thing. If you want a firm outline/depth, like on the asteroids, pershaps something in this direction could work (edits on left side only).
Attachment:
gbmock2-FGedit1.png
gbmock2-FGedit1.png [ 19.5 KiB | Viewed 1142 times ]

Author:  tepples [ Tue Feb 07, 2017 9:20 am ]
Post subject:  Re: Just a little shmup mockup (updated Feb 7th)

Because Game Boy hardware prior to GBC doesn't have background tile flipping, perfect symmetry is useful only as a ROM-saving compression measure. Also on the original green-screen Game Boy, fine details of moving objects may disappear.

Author:  ptoing [ Fri Feb 10, 2017 10:38 am ]
Post subject:  Re: Just a little shmup mockup (updated Feb 7th)

Good points, tepples and FrankenGraphics. Will address when I got time to get back to this.

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